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War of the Servers is about communities facing off in the battlefield. Warring. Attacking. Defending. Capturing. Shooting. It's about a server-full of people warring another server-full of people. The battles may be short, sharp and powerful with 8 players taking on another 8. Or they'll be immense, powering across a landscape to feud with the other 32 players. Some say it's impossible with the Source engine, but we beg to differ. Class systems, dynamic weapons, dynamic maps that have changing routes are part of WotS. Each map is different, new and (hopefully) exciting.

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So we made a pretty motivational speech last week, here's a few listings we're looking for!

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We want you! Part 2!

Last week I wrote a speech telling people what kind of developers we want for us.

Here's the main people we are looking for!

  1. Programmers (Skilled with C++, has experience with source)
  2. Mappers (Has experience with Hammer and Source SDK)
  3. Modelers (Can create high/low poly models ranging from in game weapons to scenery for maps and able to port to source engine.)
  4. Texture Artist (Can create own high resolution textures for the source engine)
  5. Player Modeler (Can create player models and able to port to source engine)

These are the main people we're looking for, if you're interested we really recommend you read this.

Ways to contact us!

You can send us an application on our forums and expect a reply no longer than 8 hours after the initial application.

Or, you can send us an email which could take up to 24 hours to receive a reply.

We hope to see you joining us soon!

(Weekly updates will resume as normal)

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