WAR FOR THE OLD WORLD is a continuation of my previous unit pack, THE EMPIRE OF SIGMAR. I felt like we needed a new, cleaned-up version available for Patch 3.

Note that THE EMPIRE OF SIGMAR will no longer be updated, so if you want to play it, you must roll back the patches.

-----==What's New==-----

This updated introduces patch 3 compatibility, and semi-integration with the Regiments of Renown system. Now, RoR units like Death's Heads have a campaign cap of 1 and are properly represented as Regiments of Renown. However, to insure full compatibility with other mods, they are still recruited through buildings, as adding them directly to the RoR system requires editing the startpos.esf, which could break many other mods.

Other things, such as projectile range and damage, have been updated to meet the standards of patch 3.

There is also the addition of new units. In this latest update, there are:
Chaos Dwarf Warriors (Recruited at a Daemon Forge)
Chaos Dwarfs with Blunderbusses (Also recruited at a Daemon Forge, limit 3 in campaign)
Chaos Dwarf Infernal Guard (Ditto)
Knights of the Flaming Heart (Recruited at tier 3 cavalry building)

I have also redone a few of the unit cards to spruce them up a bit. By the next update, I hope to have redone all of my "ugly" cards into less ugly ones.

Also, the Knights of the Blazing Sun and Flagellants have been removed in favor of the DLC versions. I know this is against my initial policy, but I didn't want to have to update two seperate versions of the mod depending on your DLC ownership.

SPECIAL THANKS TO GIGIAUZ! He helped me fix most of my issues and get the ball rolling! Also thank you to Dezztroy for some previous updates to the mod.

More detailed unit descriptions can be found below.

*NOTE* - Don't install mods on active saves. Even if it is "save game compatible", it can cause issues, crashes, or corruption. Always start a fresh save. Not compatible with Radious mod, and probably not compatible with the Legendary Lords mod.

Also, thanks to Dance Ninja for fixing the animation problems.

*KNOWN BUGS*

-Yes, I am aware that some of the units aren't a 1-to-1 recreation of tabletop. Many people have already posted about this, so please don't waste my time by adding it onto the heap. I have neither the time nor the patience to model, texture, rig, and convert new unit models into the game, so right now rextextures are the best I've got. I would really love to create tabletop-accurate models, believe me, but unfortunately I don't have the time nor the knowledge. Plus adding new models seems to be impossible from what I can discern.

-The unit card for Battle Pilgrims does not work for some baffling reason. I tried everything before putting this update out, and nothing worked, so I decided to push it out the door with the broken unit card. It shouldn't be too big of an issue, as the rest of the unit works fine.

-Braganza's Besiegers do not use their shield. This makes me upset, but unfortunately I can't mod the animations. Previous Total War games had the animation files stored in a big .txt file, but now they are using their own file that I have not figured out how to edit yet, so right now, they won't be using shields. I know, I am a failure.

-Balance is still all over the place, so do bear this in mind. As of right now, this mod makes the Empire obscenely strong (in multiplayer anyways, although most of these units are tough to recruit in singleplayer, so you won't see the AI fielding them that often) so do be aware that this mod is really just for fun right now.

-Some Bretonnian models clip pretty badly. I'll just retcon it to be some "magic clothes" or something ridiculous.

-Some unit cards look terrible. I'm sorry.

-Mounted Swordsmen still break the game. I disabled them temporarily.

-As always, there are probably far more bugs (the damn things are multiplying! Get the napalm!) so do let me know if there is anything I missed.

Be sure to check out the other mods in the Battle for the Old World Collection!

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