During a search for a lost girl, two close friends make a shocking discovery. Deep in the thick forests of Sweden, they find a deserted town, with no signs of any life within miles. Just as the two friends are about to leave the town to call the police, they are both dragged into a compelling mystery surrounding the decietful past of the town, Hovgård.

Report article RSS Feed Violins of Violence

This week we introduce some new art from our new talented artist, David! We also release the last chapter of our background story. We also give you three ripe screenshots from a new level!

Posted by milo-rd on Jan 27th, 2010

Storyline - Chapter Six: Violins of Violence

Roy looked up to see his friend examining a nearby car, behind was a sign with various places listed on them, arrows pointing to their respective destinations. There were three such locations, “barnhem, sjukhus and stadshus; the arrows all pointing the same direction, further into town. Roy didn’t know what they meant as he had never formally taken a second language in his life, but he had thought ahead before the long drive and pulled a small book from his pocket. It was a Swedish to English dictionary, and he thumbed through the pages until he came upon the first one.

“Barn-hem,” he knew he had pronounced it wrong, but no one was there to correct him, “Orphanage. Huh, I think that sounds like as good a place as any to start getting some dirt and maybe a few pictures for the article.”

“Alright then, let’s go.” Adam was as quick and confident in his speech as always, only in the writing of his articles did his true talent for the English language showed itself.

The two of them hikes up the street a ways, following a sign or two until they made their way to the orphanage. It was quite large and secluded just on the outskirts of town, surrounded by trees and over grown foliage. Roy took the opportunity to snap a few photos before they tried the front door. It was locked. The duo tried with great effort to force it open but to no avail, it was most likely barred shut from the inside. With a soft sigh Roy sat on the stoop, while Adam made his way to the side of the building.

“Hey,” Adam shouted, “There’s a cellar entrance over here.”

Roy groaned as he got up, the long walk there had fatigued him slightly and the step offered a nice place to regain his energy. He quickly made his way around the corner of the Orphanage, and there was indeed a very rusty old cellar entrance. Adam had opened it and was peering into the darkness below by the time Roy made his way over. The two took quick lances at each other, they both knew that one of them would have to go down and investigate. With out a word they reached their hands to one another and with that it was decided. Rock beats scissors, Adam would be the one to descend.


Media release:

Welcome to the OrphanageWelcome to the OrphanageWelcome to the Orphanage


Concept art release:
Concept Art: Adam and Roy


New Team Members:

We've got three new team members too! First of all, I'd like to introduce our new concept artist; David Müller, who's given our MODDB page a completely new look by updating our body image! Second member is Schoft, a very talented level designer from the Netherlands. And last but not least, a modeller by the name of Dennis "Cannon (pew pew pew!)" Norheimer! These guys will help us make sure that Visage doesnt turn out as anything other than one of the best mods evarrrr!

Vacancies:

Modeller:
Must be experienced with Z-brush, 3dsmax, Maya or an equivalent program. Must know how to unwrap models as well as to skin them. Knowing how to compile models is a huge plus but is not required.

Animator:
Must be experienced with 3dsmax, Maya or an equivalent program. Ability to rig models is a huge plus.

Programmer:
Knowledge about writing code in the language of C++ required. Must have worked on at least one other Half-Life 2 modification. Must be open to be called 'Spike', 'Doc' or 'Scooter', at all times.

We already have one programmer, if you apply for this position you will be the secondary programmer. Knowledge of how to cook ravioli is a plus.

Comments
dethtoll
dethtoll Jan 28 2010, 12:20am says:

Would the title of this be a reference perhaps to the rapper Necro?

+1 vote     reply to comment
milo-rd
milo-rd Jan 28 2010, 9:45am replied:

Didnt Ill Bill make Violins of Violence? Either way, it is, yes. Necro and Ill Bill are two of my all time favourites, felt like I had to honor them in some way. ;D

+2 votes     reply to comment
krg
krg Jan 28 2010, 1:04am says:

Schoft had told me he was on Visage now but I did not believe him until now. :D

+1 vote     reply to comment
The.Reap3r
The.Reap3r Jan 28 2010, 3:49am says:

"These guys will help us make sure that Visage doesnt turn out as anything other than one of the best mods evarrrr!" I wouldn't expect anything less from a massively talented team like yours :) best of luck

+1 vote     reply to comment
jjawinte
jjawinte Jan 28 2010, 9:40am says:

Great to see the team growing !

+1 vote     reply to comment
dvlstx
dvlstx Jan 28 2010, 4:26pm says:

hehe, if this part is included in the game you HAVE to find a way to do a rock-paper-scissors anim in first person :D
On a serious note, interactions between characters could seriously increase immersion. Imagine mini-cutscenes where the camera remains in first person

+3 votes     reply to comment
milo-rd
milo-rd Jan 28 2010, 4:56pm replied:

Been there done that. ;)
It will be in there. :)

Immersion is very important to us.

+3 votes     reply to comment
dvlstx
dvlstx Jan 30 2010, 2:11pm replied:

very nice :) Looking forward to this even more now

+1 vote     reply to comment
wazanator
wazanator Jan 28 2010, 9:37pm says:

Nicely written I especially liked the part about his literature skills with the "...did his true talent for the English language showed itself." :P

+2 votes     reply to comment
Blindxside
Blindxside Jan 28 2010, 10:02pm says:

Why would an animator need experience in ZBrush? ZBrush is a sculpting program o.O
Script looks great, concepts are nice. Maps are awesome! Great work! :)

+1 vote     reply to comment
milo-rd
milo-rd Jan 29 2010, 1:28am replied:

Sorry, just copy-pasted the modelling part, I'll change that :P Thanks.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
Windows
Developer
Modkipz
Contact
Send Message
Official Page
Visagemod.org
Release Date
TBD
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Visage (Half-Life 2)
Visage Half-Life 2 - Single & Multiplayer First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter