You've reached the shore of the Verdant Citadel, a stone bulwark on an island in an endless sea. It is inhabited by undead demonic caretakers who are responsible for keeping blood-thirsty, pain-delivering space marines like you from gaining a foothold. But that's never given you any pause before...
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Advanced engine needed : GZDoom 4.0.0 or newer in hardware accelerated
mode.
Primary purpose : Single play
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Title : Verdant Citadel
Filename : vercit.wad
Release date : 2019-05-17
Author : Dennis "Exl" Meuwissen
Email Address : [redacted]
Other Files By Author : dop, dop2, colorgrd and more.
Description : You've reached the shore of the Verdant Citadel,
a stone bulwark on an island in an endless sea.
It is inhabited by undead demonic caretakers
who are responsible for keeping blood-thirsty,
pain-delivering space marines like you from
gaining a foothold. But that's never given you
any pause before...
Narrative fluff aside, I wanted to get better at
non-linear layouts so ended up making this map.
It is about as non-linear as I could stand to
make it, and as a result there are a few ways to
approach it. Some routes are a little easier,
some a little harder. Playtime is estimated
between 25 and 35 minutes at Ultra-Violence.
Recommended to be played with GZDoom's lights.pk3
and brightmaps.pk3. Compatible with the sprite
fixes and brightmaps from
Forum.zdoom.org
(d2spfx19.wad and gzd_brightmaps*.pk3)
The color grading effect used by this map might
not work well on some hardware\software. If the
title map's colors are distorted or you just want
to disable it, there is an option to do so in the
Display options > Hardware renderer >
Postprocessing menu, or you can set the
r_colorgrading console variable to false.
Jumping and crouching are disabled through MAPINFO
as the map is not designed with those options in
mind, but freelook is available.
Additional Credits to : Tree sprites by osjclatchford
Tree sprites by Raven Software
Various textures from Gothic DM
"City of Ruins" and "Titan" by KhydroDjent
Soundcloud.com
DooMAD for textures from his StalungCraeft
texture pack - Doomworld.com
Water caustics shader by Dave Hoskins
Shadertoy.com
Bethesda Studios for ambient sound effects
Special thanks to all playtesters:
_metal_
AL-97
Benjogami
BlackFish
CyberDreams
deathzero021
DooMAD
elend
Enjay
Gez
Kroc
Malefication
neoworm
Odorousbag87
ReaperAA
seed
SpockRC
Suitepee
tmorrow
Yugiboy85
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Did not keep track, but seemed like ages.
Editor(s) used : GZDoom Builder Bugfix, SLADE, Photoshop, Audacity
Known Bugs : Some minor visual glitches related to things
moving between sector portals may occur.
Versions of GZDoom prior to 4.0.0 will exhibit
a monster behaviour bug during the last part of
the map.
Tested With : GZDoom 4.0.0 in hardware accelerated mode. Also
works well with the Vulkan renderer since
GZDoom version 4.1.2.
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit Creativecommons.org
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual: Archives.gamers.org and mirrors
It is a great long level. Not only the music is good but also the level deisgn looks nice and lighting from windows looks good. Beautiful skybox and unique textures. The level was a bit hard on the end but nothing impossible. Would recommend, I hope to see more WADS from you. Its not a switch hunt either.
Amazingly complex, good looking and fun map to play. Took me nearly 2 hours to complete it on UV and with some gameplay mods.