Vr2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features includeing realtime lighting, light blooms, support for new file formats such as .md3, .spr32 and .pk3, an enhanced and scriptable particle system, new extensions and much, much more. The idea for this mod is to add as many features as possible that facilitate both gameplay and modding. This includes lots of eyecandy, but keeping compatibility with both original Quake and those less fortunate in their computers. Also included in the Vr2 project is vr2mod, a QC mod that shows off the capabilities of the Vengeance r2 engine, while also providing a fun playing experience in singleplayer and multiplayer. Features of vr2mod include smarter monsters, new maps, modified weapons, more realistic miscellaneous items (exploding boxes, lava deaths, etc), color-coded items, a flashlight and much more. Always keep your eyes out for the next versions! :D

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New releases of Vr2 and vr2mod! Woo-friggedy-hoo! Let's start off with the new Vr2 engine features: Optimized reflective water and motion blur Added new r_editlights cvars and commands Changed automatic blood texture geneation Added cl_gunx, cl_guny, and cl_gunz cvars Fixed texture shader on liquids

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New releases of Vr2 and vr2mod! Woo-friggedy-hoo! Let's start off with the new Vr2 engine features:

  • Optimized reflective water and motion blur
  • Added new r_editlights cvars and commands
  • Changed automatic blood texture geneation
  • Added cl_gunx, cl_guny, and cl_gunz cvars
  • Fixed texture shader on liquids
  • Fixed bug in player colors
  • Fixed -nomtex
  • Fixed bug in console color with .avi capture
  • Fixed celshading bug
  • Fixed dlight-rtlights

Lots of bugfixes, eh? And a new feature here and there to boot. The new version of vr2mod includes a changed weapons system with alternate fire on certain weapons, fixed bugs, graphics enhancements, and more. Get on over to the mod profile and check both out.

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Entar
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