Vr2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features includeing realtime lighting, light blooms, support for new file formats such as .md3, .spr32 and .pk3, an enhanced and scriptable particle system, new extensions and much, much more. The idea for this mod is to add as many features as possible that facilitate both gameplay and modding. This includes lots of eyecandy, but keeping compatibility with both original Quake and those less fortunate in their computers. Also included in the Vr2 project is vr2mod, a QC mod that shows off the capabilities of the Vengeance r2 engine, while also providing a fun playing experience in singleplayer and multiplayer. Features of vr2mod include smarter monsters, new maps, modified weapons, more realistic miscellaneous items (exploding boxes, lava deaths, etc), color-coded items, a flashlight and much more. Always keep your eyes out for the next versions! :D
Another new release of both the Vr2 engine and of vr2mod! New Vr2 features: In-game resolution changing Restructured md3 draw routine, including rtlights support GL_POINTS display to rtlights with r_editlights 1 scr_screenshot_gammaboost and scr_screenshot_jpeg cvars Optimizations in world draw and
Posted by Entar on Jan 9th, 2007
Another new release of both the Vr2 engine and of vr2mod!
New Vr2 features:
New vr2mod features include a new map, the trigger_jumppad entity, colormod on various health and ammo packages, bugfixes, tweaks and cleanup. Get on over to the downloads page and pick up copies of both!