Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.

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Report RSS Cellshade Test (view original)
Cellshade Test
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daedulas
daedulas - - 15 comments

Now that is interesting!

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UT99_Shadow Author
UT99_Shadow - - 388 comments

oh yes I guess^^

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@uToPL@y
@uToPL@y - - 31 comments

I can see it now, a whole set of Anime Mods for UT99 using your SDK/cell-shading! Awesome stuff guys!

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pyronious
pyronious - - 332 comments

that thing looks highpoly :o

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UT99_Shadow Author
UT99_Shadow - - 388 comments

ah no, it's still a simple shape, dunno.. I think the tori had only about 512 polys

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TheDane
TheDane - - 14 comments

poly this and poly that :) it's pretty amazing! ..... the SDK brings new life to the engine, so an increased polycount should not be surprising to anyone? I'm sure that under 1% of the players are using hardware that is equal or below to the requirements for the game back in 1999?

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UT99_Shadow Author
UT99_Shadow - - 388 comments

well actually that thorus doesn't have that much polys, around 100-200 I would say.

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Description

hmm.. here we see 2 tori but they have a shiny environment map applied on AND.. what I didn't show before: a simple cellshade effect, the vertical torus has a thinner cellshade edge, while the horizontal one has a thicker cellshade edge..
You'll see these tori again.. in the tech demos showing tons of new possibilities in realtime.