Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
hmm.. here we see 2 tori but they have a shiny environment map applied on AND.. what I didn't show before: a simple cellshade effect, the vertical torus has a thinner cellshade edge, while the horizontal one has a thicker cellshade edge..
You'll see these tori again.. in the tech demos showing tons of new possibilities in realtime.
Now that is interesting!
oh yes I guess^^
I can see it now, a whole set of Anime Mods for UT99 using your SDK/cell-shading! Awesome stuff guys!
that thing looks highpoly :o
ah no, it's still a simple shape, dunno.. I think the tori had only about 512 polys
poly this and poly that :) it's pretty amazing! ..... the SDK brings new life to the engine, so an increased polycount should not be surprising to anyone? I'm sure that under 1% of the players are using hardware that is equal or below to the requirements for the game back in 1999?
well actually that thorus doesn't have that much polys, around 100-200 I would say.