Unreal Tournament 2341 aims to bring the classic UT99 weapons back into the fray in higher quality.

Post news Report RSS UT2341: Beta 3 Released

A small update for some lingering issues with UT2341's Beta 2.

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Introduction

Azarael here. It's been quite some time, huh?

I was playing this mod recently and noticed a few things that really needed fixing, so here's a small update to deal with some of those, as well as some commentary on some discussion I've seen about this mod online.

Changelog

HUD

Fixed visual damage feedback. The screen flashes when being hit are now the same as in UT99.
Increased the size of the health, shield, adrenaline and ShieldMan HUD elements to be closer to UT99's HUD size.

Players

Added the missing 10% bonus to the player's acceleration.

Bio-Rifle

Fixed incorrect implementation of Bio-Rifle globs. Damage and damage radius calculations were completely wrong (too low).

Shock Rifle

Fixed incorrect Shock Rifle projectile speed.
Fixed Shock Rifle combo radius being too large.

Pulse Gun

Pulse Gun projectiles have larger collision.

Flak Cannon

Added the 10% speed compensation to flak chunks.

Commentary

A few of the lines in the changelog talk about a "10% speed bonus", and I've seen some misunderstanding of why UT2341's speed values deviate from those of UT99.

The reason for this is because UT2004 has a larger scale, by about 10%-12.5%, compared to UT99. Because the majority of maps in UT2004 are built for that scale, I felt that replicating UT99 parameters exactly would make those maps more difficult to traverse and have them feel too large, as well as causing issues if we had to reduce the player's eye height, mesh size, etc, to match UT99.

So, a decision was made earlier on to have players and weapons use at least a 10% bonus to any scale-related parameters, like explosive radius, travel time, move speed, jump height, acceleration, etc, when compared with UT99. It's not a mistake. UT2341 was not intended to be an absolutely perfect emulation of UT99, though getting very close is certainly possible.

Another reason is that I've taken some liberties when it comes to weapons and fire modes that were underpowered in the original game. Those are the Ripper primary, Pulse Gun primary and Bio-Rifle primary. These modes have a higher speed value than the original game to make them more competitive.

The Bio-Rifle was practically useless with the mistake that was made in its implementation, so it should be much more worth using now.

The HUD issues in particular were annoying me enough to make this update. Damage feedback is important, and with tiny health and very limited screen flash feedback, playing BETA2 and keeping track of health was a nightmare.

Online

We do occasionally play this and many other mods online.

The server IP for that is ut2004://217.71.244.71:9950 (European server.)

Post comment Comments
SweetRamona
SweetRamona - - 5,114 comments

Nice to see this amazing mod get an update after so many years. 😺

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bl3ddyn
bl3ddyn - - 1 comments

I just happened across this thanks to your recent update. Absolutely wonderful, thank you for putting this together!

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Guest
Guest - - 689,997 comments

Can you reduce the weapon bob on some weapons? for example the flak canon it sways alot

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StrikerMan780
StrikerMan780 - - 59 comments

Any chance the delay between firing the secondary and being able to fire the primary could be fixed? It's a bit too long compared to the original, making it hard to shock combo.

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BIr4
BIr4 - - 2 comments

Please the delay to do a combo with shock rifle is correct from shot 2 to shot 1?

It looks like the delay in ut2k4, but in ut99 it's faster. Shot the sphere, then it is possible to shoot shot1.

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