Victor Ryland, the head priest of the local church, is on his way home after a particularly tiring day. Hearing cries of anguish in the distance, he rushes to see what is happening. When he arrives at the crossroads, he finds nothing but a pool of blood. Hearing a noise, he spins around, only to see talons lash out at him. The power of the blow causes him to crumple to the ground. As the world darkens around him, he can hear the sounds of battle as his kinsmen battle against this unknown adversary.

RSS Reviews  (0 - 10 of 70)

Awesome stuff. I really love the non-linear portion. The only issue I have with that is the optional paths need to be a lot longer. Not only will this enhance the feeling of choosing your own path, but it allows the user to play the mod several times over and be happy to do so.

The multiple endings really added to it, as well.

I'm really happy to see someone show this kind of creativity in these mods. If you ever plan to make another map, please abuse the crap out of the alternative paths, to the point where it feels like you can play the custom story over and over again without repetition.

Excellent work.

7

Gute Mod, aber noch nicht zu 100% fertiggestellt.

Very good mode. For full walkthrough see my Youtube channel: Swankest CZ

Great custom story. Good story, descent map design, some exploration, multiple endings, really everything a custom story needs. Lack of puzzles, which i don't mind, I deduct 1 because this wasn't necessarily anything mindblowing.

6

StevenTasiopulos says

May contain spoilers Agree Disagree

|Story|:
This is the only problem that i have with the CS.The story was complicated illogical and made up while you wre making it kinda deal.Didn't understand much.
5/10

|Puzzles|:
Normal key puzzles only i think but i forgot about them with your creativity and attention to detail with this mod.
5/10

|Atmosphere/Immersion|:
It was really creepy and scary at some points!Good job.
7/10

|Level Design|:
The level design was quite good.Didnt' copy much and i love the town map.For being a first CS that was really good.
7/10

|Sound/Music|:
Creepy...
6/10

|Scary|:
Yes it scared me i could say and the first encounter with the monster got me jumping.
7/10

|Ending|:
Multiple ending but because i didn't understand the story that much it didn't work for me.
6/10

|Fun|:
It was really fun!
6/10

|Voice Acting|:
Didn't have any so i won't count this in the review.
-/10

|Lenght|:
Was quite long actually and the big maps made it feel even longer.
6/10

7

For a first attemp, this custom story is quite good.

The story, if not excellent or original, it is well crafted.

Some maps are dramatically huge, it take time to get used. And there are a couple of places that seems to not be used for anything.

The are almost no jumpscares, and thats good...but also, there no scares at all.
Amnesia is a game made to use psychological and visceral Horror. So the scares needs to be elaborated properly.

The atmosphere have its moments. There are good events and scenes, but then the tension almost dissapeard completely. This hinders the fear factor of the mod, so it needs to be rebuilded.

The multiple path is an excellent idea and the multiple ending make it really enjoyable and bring a lot of replayability.

In conclusion, this mod is unique in the design. It have plenty of good ideas. The maps maybe are not the best, but this is balanced with the great concept behind. And for a first entry, it is a success.

I hope the developer continue on bringing good quality custom stories, with more enphasis in the details. If this things are clear, then we can expect great achievements in Amnesia Custom Stories from this developer

2

DevanMist says

May contain spoilers Agree Disagree

I didn't get very far in this story, and that is what is greatly affecting the rating I'm giving it. It started out great, there were little secret areas and it seemed like the story was going to be pretty unique. About 5-10 minutes in, I started to lose track of what I was supposed to be doing, in the village I just kept wandering around clicking on literally everything I could trying to get something to happen until I eventually fell out of the map, at which point I stopped playing. In my opinion, the story line should tell you where to go, and getting there should be the challenge, not trying to figure out where you are supposed to go. Puzzles and a little confusion are okay, and what make the game fun, but when you get completely lost and continue to circle around in the same area a bunch, it really takes a toll on the environment and the game play. You start noticing all of the graphical flaws like textures improperly lining up, etc.

This was just my experience with the game, I'm sure others have played through it normally and think a lot higher of it, as it does have a pretty good rating. I say play it for yourself and see how it goes for you.

9

GoodGamePlayer says

May contain spoilers Agree Disagree

An excellent and very decent custom story. Great mapping combined with some original puzzles. My advice says don't touch the angel, otherwise you'll be p*ssed. :D

10

Humeba says

May contain spoilers Agree Disagree

Very nice. I thought the monster locked in the cell was great but it was even better when he was gone when I came back up the ladder. I kept expecting him to come after me. I like the good/bad endings. I love how certain choices effect the ending of the game like this one did.

It's a nice game, decent story and the monsters oh how they scary the living hell out of me. Good job