Unreal Fortification is a mod that is based on the concept that was created in the Half-Life 2 Modification Source Forts. Although based on another mod, this mod will be very unique in many aspects. It will be more detailed, but most of all it will offer completely different game play. Instead of an emphasis on building a wall in the center of the map, and fighting there aswell, Unreal Fortification will have build zones separated by a large "free area". This will encourage players to use other means of attack, such as cannons and catapults due to the inability to create tactical structures in the free area. Each team will have a commander who will be able to place key game objects like those just mentioned (cannons and catapults) and will also be in control of the teams funds. The funds will go to building blocks and other accessories. There will be multiple kinds of building blocks, all with different prices and different effects. This will ensure a different game experience...

Report RSS Pre-Production has begun.

While anticipating of the release of UT3 I have started to create assets for the mod. I am currently testing everything in roboblitz, which uses the same engine. Once the game is out, I will simply port over my work. Currently I have already created building blocks that I am happy with. I don't

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While anticipating of the release of UT3 I have started to create assets for the mod. I am currently testing everything in roboblitz, which uses the same engine. Once the game is out, I will simply port over my work. Currently I have already created building blocks that I am happy with. I don't expect there to be any big changes to their appearance in the future (With possible exception to poly-count optimization, depending on how well they work once UT3 is released.) Below I have attached a picture of a fort created with wooden and metal building blocks. It is all ingame (Roboblitz). There is also plans for another block but due to problems in the editor, I am still trying to find a way to make it look good.

That's it for now, the next update I should have the cannon completely skinned, with ingame shots of it.

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