While anticipating of the release of UT3 I have started to create assets for the mod. I am currently testing everything in roboblitz, which uses the same engine. Once the game is out, I will simply port over my work. Currently I have already created building blocks that I am happy with. I don't expect there to be any big changes to their appearance in the future (With possible exception to poly-count optimization, depending on how well they work once UT3 is released.) Below I have attached a picture of a fort created with wooden and metal building blocks. It is all ingame (Roboblitz). There is also plans for another block but due to problems in the editor, I am still trying to find a way to make it look good.
That's it for now, the next update I should have the cannon completely skinned, with ingame shots of it.
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