Unreal Fortification is a mod that is based on the concept that was created in the Half-Life 2 Modification Source Forts.

Although based on another mod, this mod will be very unique in many aspects. It will be more detailed, but most of all it will offer completely different game play. Instead of an emphasis on building a wall in the center of the map, and fighting there aswell, Unreal Fortification will have build zones separated by a large "free area". This will encourage players to use other means of attack, such as cannons and catapults due to the inability to create tactical structures in the free area. Each team will have a commander who will be able to place key game objects like those just mentioned (cannons and catapults) and will also be in control of the teams funds. The funds will go to building blocks and other accessories. There will be multiple kinds of building blocks, all with different prices and different effects. This will ensure a different game experience every time you play.

The ultimate goal is to win the game by destroying the other team's core by any means possible then bringing the now available opposing team's orb back to your base. Send your men in on foot or just bomb away from a distance. It's all up to you.

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Unreal Fortification Barrier Map Concept Roboblitz In-game
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4 comments by RichardL on Nov 27th, 2007

The game has finally been released and I have started importing some of my assets which I have already created, into the game. As is stands, if all goes well, a public release should be available within 3 months. All of the Models for the first release are done and the map included in the beta is nearly finished aswell. Please feel free to check out the website or post on our MODDB forums.

Included are a couple of ingame screenshots of some of our "barriers" you will see in the beta

 


 

Post comment Comments  (0 - 10 of 17)
Zero000
Zero000 Jan 13 2008, 10:00am says:

Do you need mappers? I'm a good mapper of the unreal engines. I'm offering my services... I'm just learnt the ut3 engine. just give me some information about the map; what should look like.

+1 vote     reply to comment
effy
effy Jan 9 2008, 6:41pm says:

it says this mod is released. were do i dl! and how do i port to ps3? i have the mod tools and ps3 version. but not really sure how to cook it for ps3. all i know how to do is make maps lol

+1 vote     reply to comment
Crrato
Crrato Jan 9 2008, 4:28pm says:

If there are classes, you might need to change around some of the weapons so one class can't have two weapons and be stronger then the others. In HL2 it works because some weapons are alot better then others but with UT3, all the weapons are about even (except the Redeemer, the Enforcer and maybe the Rocket Launcher).

+1 vote     reply to comment
CheeseFrog
CheeseFrog Jan 7 2008, 9:08am says:

You gonna port it to the PS3? I'll help if you want, I don't have the SDK though. But I do own a PS3 and UT3 :p

+1 vote     reply to comment
bugster
bugster Jun 6 2010, 4:46pm replied:

The sdk's free, get it from UDK.com

+1 vote     reply to comment
Snoitpo
Snoitpo Jan 6 2008, 10:38pm says:

Will this include any sort of vehicles? Possibly infantry carried deployables? Like a sand bad to make walls or obstructions in the no build zone or some sort of gun emplacement that can be moved by infantry and not just the commander?

+1 vote     reply to comment
RichardL
RichardL Dec 2 2007, 1:22pm says:

Feel free to give us a nomination for unreleased mod :P

+1 vote     reply to comment
Ennui
Ennui Dec 17 2007, 1:18am replied:

It's been nearly a month... did everything go according to plan?

+1 vote     reply to comment
Tyranick
Tyranick Nov 29 2007, 2:41pm replied:

Hmmm...interesting i like the idea of forts for UT3 but not in the same way as HL2.

It would be good if we were able to use pre-existing fortification types mixed in with new things...for example the WAR barracades and the doors and gates and turrets etc.

Still concept looks solid :)

+1 good idea :D

+2 votes     reply to comment
RichardL
RichardL Nov 29 2007, 11:53pm replied:

Thanks for the comments :)

Definitely a good idea, however at this point I'm concentrating on just getting the basics in to see how it plays. After that I will see what I can do.

+1 vote     reply to comment
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