Unreal Fortification is a mod that is based on the concept that was created in the Half-Life 2 Modification Source Forts.
Although based on another mod, this mod will be very unique in many aspects. It will be more detailed, but most of all it will offer completely different game play. Instead of an emphasis on building a wall in the center of the map, and fighting there aswell, Unreal Fortification will have build zones separated by a large "free area". This will encourage players to use other means of attack, such as cannons and catapults due to the inability to create tactical structures in the free area. Each team will have a commander who will be able to place key game objects like those just mentioned (cannons and catapults) and will also be in control of the teams funds. The funds will go to building blocks and other accessories. There will be multiple kinds of building blocks, all with different prices and different effects. This will ensure a different game experience every time you play.
The ultimate goal is to win the game by destroying the other team's core by any means possible then bringing the now available opposing team's orb back to your base. Send your men in on foot or just bomb away from a distance. It's all up to you.
The game has finally been released and I have started importing some of my assets which I have already created, into the game. As is stands, if all goes well, a public release should be available within 3 months. All of the Models for the first release are done and the map included in the beta is nearly finished aswell. Please feel free to check out the website or post on our MODDB forums.
Included are a couple of ingame screenshots of some of our "barriers" you will see in the beta
While anticipating of the release of UT3 I have started to create assets for the mod. I am currently testing everything in roboblitz, which uses the same...
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