Unreal Fortification is a mod that is based on the concept that was created in the Half-Life 2 Modification Source Forts.

Although based on another mod, this mod will be very unique in many aspects. It will be more detailed, but most of all it will offer completely different game play. Instead of an emphasis on building a wall in the center of the map, and fighting there aswell, Unreal Fortification will have build zones separated by a large "free area". This will encourage players to use other means of attack, such as cannons and catapults due to the inability to create tactical structures in the free area. Each team will have a commander who will be able to place key game objects like those just mentioned (cannons and catapults) and will also be in control of the teams funds. The funds will go to building blocks and other accessories. There will be multiple kinds of building blocks, all with different prices and different effects. This will ensure a different game experience every time you play.

The ultimate goal is to win the game by destroying the other team's core by any means possible then bringing the now available opposing team's orb back to your base. Send your men in on foot or just bomb away from a distance. It's all up to you.

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The game has finally been released and I have started importing some of my assets which I have already created, into the game. As is stands, if all goes well, a public release should be available within 3 months. All of the Models for the first release are done and the map included in the beta is nearly finished aswell. Please feel free to check out the website or post on our MODDB forums.

Included are a couple of ingame screenshots of some of our "barriers" you will see in the beta




Pre-Production has begun.

Pre-Production has begun.

News

While anticipating of the release of UT3 I have started to create assets for the mod. I am currently testing everything in roboblitz, which uses the same...

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Zero000
Zero000 - - 4 comments

Do you need mappers? I'm a good mapper of the unreal engines. I'm offering my services... I'm just learnt the ut3 engine. just give me some information about the map; what should look like.

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effy
effy - - 4 comments

it says this mod is released. were do i dl! and how do i port to ps3? i have the mod tools and ps3 version. but not really sure how to cook it for ps3. all i know how to do is make maps lol

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Crrato
Crrato - - 1 comments

If there are classes, you might need to change around some of the weapons so one class can't have two weapons and be stronger then the others. In HL2 it works because some weapons are alot better then others but with UT3, all the weapons are about even (except the Redeemer, the Enforcer and maybe the Rocket Launcher).

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CheeseFrog
CheeseFrog - - 59 comments

You gonna port it to the PS3? I'll help if you want, I don't have the SDK though. But I do own a PS3 and UT3 :p

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bugster
bugster - - 4 comments

The sdk's free, get it from UDK.com

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Snoitpo
Snoitpo - - 11 comments

Will this include any sort of vehicles? Possibly infantry carried deployables? Like a sand bad to make walls or obstructions in the no build zone or some sort of gun emplacement that can be moved by infantry and not just the commander?

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RichardL Creator
RichardL - - 55 comments

Feel free to give us a nomination for unreleased mod :P

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RichardL Creator
RichardL - - 55 comments

Just got UT3 today, MOD is not dead and I plan on having an alpha build working in less than a month.

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Ennui
Ennui - - 420 comments

It's been nearly a month... did everything go according to plan?

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Tyranick
Tyranick - - 166 comments

Hmmm...interesting i like the idea of forts for UT3 but not in the same way as HL2.

It would be good if we were able to use pre-existing fortification types mixed in with new things...for example the WAR barracades and the doors and gates and turrets etc.

Still concept looks solid :)

+1 good idea :D

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RichardL Creator
RichardL - - 55 comments

Thanks for the comments :)

Definitely a good idea, however at this point I'm concentrating on just getting the basics in to see how it plays. After that I will see what I can do.

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