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will tell the story of Gregory Vetker, former Black Mesa security chief, now working for Dr. Breen' s administration in City N. One fine day he departed to City 17 on a special assignment; more details will be discovered during the game. Although Vector did take Breen's side once, he still maintained his contacts with the rebels, this could serve him bad some time... And there came to be a strange coincidence: Gregory Vector arrives at the train station in City 17 that very fine day when Freeman appears to welcome the city... The modification is being developed by our team for more than one year, there is a lot of work that has already been done, and much more to work on. For the benefits of development, will be episodic, just like Half-Life 2 now. First episode lasts for approximately 2 hours of intense gameplay. We are planning to make two more episodes after the release of the first one. By this moment we have about 70% of episode 1 complete; part of our team is already working...

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Spiker
Spiker - - 67 comments

On the right you have the Combine barrier and it looks perfect there, but on the left all you have is a dinky leg-high fence. Just seems a little out of place, though I understand it needed to be like that to get a good view of what was going on past the gate.

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Soulfly Creator
Soulfly - - 7 comments

In the game it looks ok. We were trying to put the same barrier on the left for a symmetry, but it was looking too "heavily", and was spoiling lighting in the whole room.

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drunkill
drunkill - - 570 comments

what if it was a chainlink fence? from floor to roof?

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Soulfly Creator
Soulfly - - 7 comments

Dont know, may be we would try it, but IMO it won't combine well with combine barrier (sorry for tautology =))

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Guest
Guest - - 692,016 comments

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