ULTIMATE BATTLEFRONT LAUNCHER is an extremely customizable, all-in-one game launcher and mod manager.

Post tutorial Report RSS How to add a modinfo.xml and description.txt file to your mods for the ULTIMATE BATTLEFRONT LAUNCHER

Find out how to add your mod information so users of the Ultimate Battlefront Launcher can easily identify your mod.

Posted by on - Basic Starting a mod

Introduction

This article is for MOD MAKERS ONLY, if you are not a mod maker you can ignore this completely. A modinfo.xml file is a file at the root of your Battlefront 2 mod that contains information which the Ultimate Battlefront Launcher can read and display to the users. A description.txt file contains a description for your mod that the Ultimate Battlefront Launcher can read and display to the users.

How do I make a modinfo.xml file?

Easy! Just copy the following code:

<modinfo name="Your mod's name"
	author="Your name"
	website="Your mod's website or moddb page"/>

Fill in the information, and put it in a file called "modinfo.xml" in the root of your mod, and you're set!

How do I make a description.txt file?

Even easier! Just make a file called description.txt in the root folder of your mod and put your mod's description in it!

What will it look like?

It will look like this if it's done correctly

What your mod will look like in the launcher if you include a modinfo.xml and description.txt file

Post comment Comments
Marth8880 - - 1,778 comments

Hmm, the description.txt file works, but I can't seem to get the modinfo.xml file to work. Here's its contents: Puu.sh and here's what it looks like in the app: Puu.sh

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NMir
NMir - - 301 comments

Name was modinfo.xml? Try the current version of my mod loader, it should work.

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Marth8880 - - 1,778 comments

I am using the current version. :u

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NMir
NMir - - 301 comments

Of MY mod loader :D.

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markpwns1 Author
markpwns1 - - 11 comments

It looks like the modloader doesn't see a modinfo.xml file, are you sure it's named modinfo.xml and that it's in the root folder?

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Marth8880 - - 1,778 comments

I'm sure, yes. It's located in GameData\addon\ME5

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NMir
NMir - - 301 comments

Nice idea, but wouldn't it be better to have one file for all mods?

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Marth8880 - - 1,778 comments

Nope. The point of having a separate one for each mod is so us mod authors can include the information with each new mod we release.

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NMir
NMir - - 301 comments

Yes, but how many mods will be released in the future? Most mods are released and the uploaders are inactive, so it would be usefull to have one file where other persons can fill in the data about the mods. Otherwise this system will be nearly useless.

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Marth8880 - - 1,778 comments

I'd say there should be both solutions: a master file containing the info for all previous mods, and the current solution of having a file for each mod, which would override the master file.

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markpwns1 Author
markpwns1 - - 11 comments

Coming next update!

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