Ultima IX Redemption is not simply a remake of the original Ultima IX Ascension but a complete new game. We use mostly new models and textures and use the last resources of the MW engine. So you can be sure to have up to date viduals (as far as possible with this engine). You will also have music in the spirit of original music scores. But most important you will get a true deep immersive story with 2 different endings. We also try to make the world as interactive as possible. Some of the features are: - NPCs have their schedules (go home at night or in a tavern,go fishing, etc…) - NPCs are no dull nobodies but have their own story with their individual needs - master intelligent quests where you have to use all your skills (not only fighting) - possibility to kill big monsters with brain instead of a weapon (traps, poison,…) - Quests that are implemented seamless in the story so you might not even notice that you are doing a quest (quest dont feel like work) - several ways to solve...
The statistics above update daily and provide insight into how well news, downloads, videos, images and other content you post is affecting the popularity of your mod. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, please use the following embed code:
We recommend you link to your mod profile on your homepage, blog, forum and other communities you are a member of like Facebook and Twitter. To help you do this you can copy and paste any of the code options on your right, or check out our media kit page which has plenty of random site graphics to use.
All content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.