Tzar and the Legend of the Return of the Crown
Full VersionTwenty three maps are playable (more than original), and 4 new maps are on the way! Progress should be able to carry over as long as you are diligent...
MAJOR UPDATE: 23 missions are now fully playable.
Theoretically progress should be able to be carried over to the last 4 missions when they are available. If not naturally, I will include an editor tutorial to manually input your progress.
A remastered version of the traditional TZAR campaign designed to provide a more challenging experience for long time fans. Fight alongside Woolin, Sartor and of course, Ghiron as you fight to restore Keanor to its former glory.
Maps are redesigned and enemies are stronger than ever in this more dangerous version of Keanor, will our heroes falter in the face of such reckless hate? Or will they restore peace to all lands, ushering in a new age of prosperity?
While following along the general lines of Tzar's original story, the writing has been totally overhauled and enhanced, breathing new life into characters and their relations. Some characters have been removed, others added in this exciting new take on Keana's great war.
To facilitate the expanded lore and storyline, several high quality brand new missions have been created, which will put your skills to the test.
Mission 6 in the original campaign, the defense of Keanor was widely criticized for being too small and easy. This remake fixes that, and surpasses it in both scale and scope in later missions. Put your skills to the test!
New character images, music and even the occasional voice line has been added to enhance the classic TZAR experience. Please don't sue me I am not monetizing this, all credit to original voice, art, and music owners
The road to peace will be long and difficult...
But do not despair, for embedded in each mission there will be both level specific strategies and helpful tips to increase your understanding and mastery of the game.
Keana Invicta!
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Mission where we have to help secure ghiron is bugged, after destroy red base on West ghiron cant join us even if sartor and woolin come close to him great camapign but a loooot of bugs sadly
Should be fixed now, thank you for letting me know! Any bugs you find don't hesitate to reach out. I'm glad you enjoy the campaign!
some minions are bugged, u cant end mission when u do ur quest and it doenst work for some reason, a lot of crashes overall capmapign is awesome. mission 13 where u have to bulid merchant guild on one of two islands is bugged and u cant end this even if u bulid guild merchant and defend two islands
I'm currently investigating this and the code seems fine, are you sure you had 50 military troops, loaded all 4 heroes onto the boat and moved them to the westernmost edge of the map? And you are sure you were on the last objective?
Also thank you! I spent a lot of time making this and tried to iron out as many bugs as possible but sometimes the game crashes for no discernable reason.
Most of the Campaign is now live, I am very happy with how it turned out. Thank you all for your patience.
Was it worth the wait? Let me Know what you think!
Can't even imagine how hard this will be. In original game on hard difficulty Tzar was the most challenging RTS game I have ever played. From mission 7 or 8 I had to save-load MANY times to win. If this will be even harder... Just wouldn't add more peasants and "advanced starts", because it's lowering difficulty a little bit.
Will there be option to choose difficulty? So easy will be harder than original easy, normal harder than original normal etc?
I am designing the campaign to be played on the hard difficulty, however I will likely leave the option to choose the difficulty anyways which will affect the AI's competence (but not map starts or waves).
Advanced starts are still very primitive, however you will have a few more starting peasants and sometimes extra buildings. This is to balance out the fact that the AI will have a much larger bonus in this field, so do not worry about it becoming too easy, you just need more hands to feasibly make an army in time (as opposed to cutting down trees until you can make more than 5 fields). While this shaves a little off the early early game, early early game is generally repetitive.
As for some of the nightmare levels like outpost on the river, I am rebalancing them to be a lot more dynamic, so it may end up being faster than before if you exploit these opportunities (though I guarantee it will be cooler!). The purpose is to reduce the standoffish stalemate which the player could fall into which I found a little unappealing.
Try out the first four missions and tell me what you think!