A mod for DCG 4.5 It adds new weapon ranges, new physics & damage values, improves AI, adds new vehicle interactions and a whole host of other improvements. Designed to be use with Dynamic Campaign Generator. Details inside.

Add media Report RSS Early footage of Realism 2 Gameplay (Pt 1 of 2)
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cpt.franz
cpt.franz - - 410 comments

u know that a tommy can't hit enemys at that distance right? that smg was a disaster at long range!

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Kevlarburrito
Kevlarburrito - - 17 comments

I don't know where you're getting your information from, but it's wrong. The Thompson had an effective firing range of 50 meters. If we're talking about the same scene in the video, the target was well within that range. Second, it's a suppression weapon, designed to suppress the enemy, in addition to its role as a close quarters assault weapon (i.e.e trench rake). Third, fired in controlled bursts, it should be more than capable of hitting targets or at least suppressing them at and slightly beyond 50 meters.

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Description

This is a fun night urban mission as US against Germans where I am testing out infantry combat in unreleased Version 2. Infantry combat plays alot smoother and more intelligently.