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TwoTylenol is a cooperative mod for the award winning Half-Life 2. Right now we are working on the concept and we are changing the story dramaticaly. The new concept will focus on the original Half-life 2 feal but in a different location than stated before. The new concept and story is being written around the middle eastern setting. But dont get worried, the old concept of Flashbacks is still in there. We are currently designing some new weapons. Some of the Hl1 weapons will be retained, like the MP5 and SPAS. New weapons are being made as a bonus. Our latest weapon is the RMG-4, based off of the Aug, Famas, and the p90 to make it similar to the Halo 2 Battlerifle. The nature of the mod is tactical gameplay in the Half-Life 2 enviroment, to get this to work ironsights, stamina and squad tactics will be incorperated. The mod is still in the very early development stages, But we hope to update as soon as we have some cool content ready for showing off.

Post news Report RSS three new maps announced and under dev

Three new maps are under development here they are, Taking Sector 18g - Flashback map - set inside a black mesa bunker Redundant - City 17 - comes after my almost complete trainstation map, it will be the level set around the t80 tank. 1 person drives it, others protect it from Rocket attacks. Deciding

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Three new maps are under development here they are,

Taking Sector 18g - Flashback map - set inside a black mesa bunker

Redundant - City 17 - comes after my almost complete trainstation map, it will be the level set around the t80 tank. 1 person drives it, others protect it from Rocket attacks.

Deciding Fate - City 17/outskirts - This part will be a very BIG part of the story. you basicly are fighting your way out of the city then something happens, you will figure out this amazing twist once you beat it. it takes place at night, kind of reminds me of the dday map in Call of Duty 1 where you land and you see the Anti-Air. Well this is about the start of the campaign and you are just outside of City 17 trying to escape the drastic fighting in the 7 hour war, if you look back you will see the city with smoke plumes and anti-air as the human race fight the enemy and trys to suppress the combine. you know the outcome of this war, i cant wait to see what we can do with hammer to make the concept come to life.

Media update tommarow (Friday, December 15th 2005.)

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