Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news Report RSS Version 3.42 officially released

This update is one month after the release of D2R: Resurrected, and many players presumably expect a different mod on a new base, but due to official prohibition against dll injection and code editing, there is no room for advanced modding in D2R: Resurrected. As an overhaul and enhancement of the entire game, The Sin War mod can't achieve substantial goals without basing on D2X: Lord of Destruction. I always believe it is not graphics but contents that make a game truly enjoyable.

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Files

  • Updated BaseMod.dll (1.13.8), PlugY.dll (14.03) and SGD2FreeRes.dll (3.0.2.3).
  • Removed PlugY.ini and D2gfx.dll. For users of previous versions, please delete these 2 files and restore vanilla D2gfx.dll to prevent potential crash.

Skills

  • Increased chance of weapon durability loss of Impale.
  • Replaced post damage of Bash with chance of deadly strike (capped at 20%).
  • Increased attack and damage bonus of Throwing Mastery.
  • Werewolf and Werebear slightly scale up life and stamina bonus with level.
  • Moving speed bonus of Feral Rage is no longer capped at 30% but scales up with level.
    Also, uninterrupt chance is replaced with chance of open wounds (capped at 20%).
  • Maul gains faster hit recovery instead of damage resist from every assault.
    Also, uninterrupt chance is replaced with chance of deadly strike (capped at 20%).
  • Increased chance of deadly strike of Druid summoned beasts by 5%.
  • Slightly increased chance of open wounds of Thorns (capped at 25%).
  • Slightly increased chance of deadly strike of Concentration (capped at 20%).
  • Increased block chance of Skeleton Warrior, Skeletal Mage, Clay Golem and Iron Golem by 5%.
  • Fire duration of Meteor scales up with level (back to vanilla setting).

Monsters

  • Slightly changed monster curses in Act 5 Worldstone Keep and Throne of Destruction.
  • Slightly changed skills of super unique bosses Izual, Nihlathak, Ghom and Baal.
  • Slightly changed monster type of Act 5 super unique bosses Rakanoth and Belial.
  • Decreased immunity types for Act 5 super unique bosses Ghom, Cydaea and Rakanoth in all difficulty levels.
  • Decreased thorns damage of Prime and Lesser Evils against physical missile attack.

Levels

  • Slightly changed monsters in Act 2 Harem, Palace Cellar and Act 5 Glacial Trail, Frozen Tundra.

Hirelings

  • Added one more item slot for another ring.
  • Increased dodging chance of Act 1 Rogue Scouts by 5%.
  • Increased damage resist of Act 2 Desert Mercenaries by 5%.
  • Increased shield block chance of Act 3 Iron Wolves by 5%.
  • Increased weapon block chance of Act 5 Barbarians by 5%.

Items

  • Increased damage bonus from dexterity for crossbows by 25%.
  • Slightly changed runewords "Nadir" and "Wonder".
  • Slightly changed unique items listed below:
    => Helms: Stealskull, Vampire Gaze
    => Gloves: The Hand of Broc, Chance Guards, Steelrend
    => Bows: Magewrath

Vendors

  • Added refresh button to trade screen.

2 rings for hireling


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