Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news Report RSS Version 3.25 officially released

This update primarily manages to strike a balance between martial arts and traps of assassin builds.

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Characters

  • Slightly decreased stamina drain.

Skills

  • Slightly increased damage and decreased mana cost of the following skills: Fire Blast, Wake of Fire, Wake of Inferno, Shock Web, Charged Bolt Sentry, Lightning Sentry, Death Sentry, Blade Sentinel
  • Slightly changed damage bonus from synergies of the following skills: Fists of Fire, Claws of Thunder, Blades of Ice, Phoenix Strike, Wake of Fire, Wake of Inferno, Charged Bolt Sentry, Death Sentry, Holy Fire, Holy Freeze
  • Slightly increased mana cost of the following skills: Fists of Fire, Claws of Thunder, Blades of Ice, Phoenix Strike
  • Shadow Warrior has higher damage/magic resist and 25% chance of critical strike.

Monsters

  • Mages in Baal's Throne and Oblivion Knights are not undead but animal enemies.
  • Fixed a few invalid treasure class settings of certain mobs.
  • Increased chance of blocking and global resistances of Lesser/Prime Evils.

Items

  • New properties for the following unique axes: Humongous, The Minotaur, Executioner's Justice
  • New graphics for the following unique items: Axe of Fechmar, Humongous, Warlord's Trust, Stormspire
  • New graphics for the following set items: Griswold's Valor, Natalya's Totem

3 25 new items



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