For CK2 2.7.1. Please delete old versions before installing.
Install into Documents/Paradox Interactive/Crusader Kings II/mod
This build should be stable for both multiplayer and singleplayer!
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27517-S-1.3A
~ CB Tweaks and Fixes:
- Conquest CB should no longer fail when used against same faith.
- County Conquest CB cost reduced to 50 prestige a pop, due to negative effects sustained from owning a county outside of a duchy you own.
- Duchy Conquest CB cost reduced to 250 prestige a pop, to bring it in line with the county conquest.
- Kingdom Conquest CB cost reduced to 800 prestige a pop, to bring it in line with the county and duchy conquests.
- Kingdom and Duchy Conquest CB can be used against same religion now, until we have seperate Casus Belli for different religions.
~ Skagosi should no longer be forced to wildling tribal government due to movement of Skagosi culture into first men.
~ Modified all factions to use our scripted join requirement. Should prevent all from joining factions against Valyria and The Night's Watch.
~ A number of attrition tweaks.
- Reduced winter attrition across the board somewhat.
- Reduced rate of attrition across the board somewhat.
- Supply limit for all terrain (excl. barrens) types increased slightly.
~ Oldstones increased to a level eight settlement from level seven.
- Further tweaks to ownership of the sub baronies.
~ The Dreadlands have been modified somewhat.
- The Sheep Hills is now under House Bolton.
- The Karstarks of House Bolton are now independent.
? This change was made to better balance the dreadfort. The Karstarks were rather strong, often forming independence factions against the boltons.
? It also did not make a whole lot of sense for the (Kar)starks to be under house Bolton. Furthermore, the change should make Bolton expansion somewhat easier.
~ North Empire tier colour adjusted to be lighter and more white, but with a blue tint.
~ A number of new nicknames, many of them specific to certain houses.
~ An array of nerfs, reducing the effective strength of many characters.
~ Halved the levy size of the stepstone pirates and reduced both their tech and the frequency of higher level shipyards.
~ Combat education fixed, now correctly checking the educator instead of deprecated guardian.
~ Corrected the Wynelands title flag.
~ Changed the color of the De-Jure Stepstones.
~ Removed the celibate traits from many children.
+ Added House Trait.
? Very basic trait. Pulls the Dynasty of your character's grandfather and displays it.
? Will be improved in future versions, by giving it to daughters as well as sons.
? Basically a modified Muslim trait.
+ Added a number of new resources and province modifiers, which will distributed across the world.
- Many provinces have been set to either major/minor trade and population hubs. Unique effects will be added down the line.
- A number of natural harbours have been added - unique buildings will be added for these locations down the line.
+ Added Dragonstone and Dragonmont Buildings.
+ Added Sisterman Shipyards.
+ Added the twins as a buildable structure, split between the eastern and western provinces, capital restricted.
+ Added the Banefort and nerfed the Craggon Keeps somewhat.
+ Number of new flags for the Rivers and Hills have been added.
+ Some new custom music files have been added by ZeroFighterR. Authors have been listed in our readme.
+ Expanded and added ancestors and/or members to houses:
- Dayne
- Darklyn
- Rowan
- Vhassar (Valyrian Freehold)
+ Many additions and edits to the Wildlings, from new characters, traits to ancestors.
+ Added resources to a number of locations.
- Honeyholt now has honey.
- Some Crackclaw provinces got tin.
- Casterly Rock and Castamere got Gold instead of silver. A number of Westerland provinces were also tweaked resource wise.
- White Knife given precious fabrics (furs) instead of silver.
? Neither tin nor honey have buildings at the moment, however, only a minor province effects.
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great keep up the good work
Im having problems with the religion
What exactly is the problem?
it does not let me play any character. Because of the religion. When i click a character it does not show the religion of the character.
I'm having a trouble with the mod, I put the file in the correct folder but its still not showing up in the mod selector for crusader kings 2
Make sure you place the .mod file and Seven Kingdoms folder in the mod folder. Not just "The Seven Kingdoms" folder. The .mod file and correct folder are within the initial folder.
Basically the file you downloaded is an archive. Windows as well as other extraction programs can open it. You'll want to put it in the folder found in your documents:
Documents\Paradox Interactive\Crusader Kings II\mod
And extract (or drag) the folder and .mod file inside there. This should put (on top of what you may already have there) three new files in total; the archive (the zip), the .mod file (should show as a movie file) and the Seven Kingdoms folder.
If you've done this right, the mod should show up in the launcher! ;)
I got it working, thank you!
I didn't realize I didn't have the .mod file in the mod folder
Awesome, happy to hear! :)
It seems to crash when starting a game. Picked Banefort start, finishes loading and then CTD. As far as I'm aware, I'm doing nothing wrong.
Any ideas?
Make sure you're on CK2 2.7.1, and that you are using no other mods (other mods may be incompatible).
Thanks for the reply. Definitely on 2.7.1, this is the only mod active. I am using linux, just wondering if that could be the issue. Not having any troubles with other mods.
Make sure you deleted older versions of the mod, if you had them, before installing (each new version is standalone, and not a patch).
Only other possible cause I can think of would be performance related. Are you on a laptop by chance? You may need to disable trees if you are, as their performance impact is huge.
I know this might be a ridiculous question but will you add some bookmark like age of heroes, long night or at the beggining of the valyrian freehold, I know you already made a really great job and I love your mod too
sorry for mistake, im french :)
Your English is fine - far better than my French!! :)
We'll most certainly look at adding other bookmarks down the line, and who knows what we might add! But first things first - we've got to get our current bookmark complete first!
Thanks for the kind words! :)
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What dlc do you have to disable for this mod because when I click custom game setup I can see The Wolfswood are france and half of Karhold are France.Weird!
You most likely have a faulty installation, redownload the mod and make sure you have extracted both files.
Ok thanks!I will try to redownload.
Game crash random with my Iron King (emperor) game, with Greyjoys on Pyke and trait like House .(dot)
Still working my way to get close to the storm king.