Assume command as the ambitious Hierarchy, the robotic Novus, the mysterious Masari, or the desperate humans in this mod inspired by the game Universe at War by SEGA and Petroglyph. New gameplay mechanics, new units, and an exciting campaign bring the war to life with additional factions to add to the chaos. So what will you do? Conquer, or survive? All models added in this mod are property of SEGA or Petroglyph, used with permission of their respective creators, or were made by the developers of Triumph of the Hierarchy. Permission was recieved from Petroglyph and SEGA prior to the start of work on the mod.
Hierarchy Walker coding at 90%. Space is at a stand still. Galactic Dependent on Space.
Posted by HammBoyTheDestroyer on Aug 24th, 2012
So, the mod has been not quite dead, but rather in hibernation. Although there isn't anything interesting in the matter of screenshots to share, I would like to fill all of you in on how things are progressing lately.
Currently, all Hierarchy Walkers use the model for the Habitat Walker (except for the Purifier) and are in-game. All that remains as far as coding is concerned is to enable to AI to build units using units (any knowledge of how to do this will speed progress, as right now I'm trying to figure it out).
The original UaW models will not be able to be implemented until we get help from a modeler with knowledge of bones/rigging.
We have completed every single space unit for the game as far as model meshes are concerned, but the models can only be implemented in-game once we have a modeler who is familiar with bones/rigging and/or texturing. Once this is done, there will be a Space Beta in the foreseeable future.
While I can throw a galaxy together rather quickly, there won't be a galactic-level release until space is done (or at least playable).
Thanks to all of those reading this to sticking through the dull times. If any of you have modeling skills in the area of rigging or texturing, please, we need your talents!