A brand new release, featuring many bug fixes, a better camera management and aiming system.
TopReal for Unreal Tournament
Version 1.1
Mar, 18th 2010
Moddb.com
=== Installation:
Place all the files inside your "UnrealTournament\System\" folder.
=== Setup:
Start a practice session and add the proper mutator to play the mod. There's also a Mod menu in-game, where you can change the mod settings to suit your taste.
Also remember to bind a key for the TopReal's function called "Switch Aim Type". Go to Options -> Preferences -> Controls, and move the scrollbar to the bottom to see it.
=== Multiplayer:
If you want to estabilish a server, make sure to add the proper serverpackage. Open the UnrealTournament.ini, locate the section [Engine.GameEngine].
There, find the last line of serverpackages and place a line like this one below:
ServerPackages=TopReal
=== Tips on using the mod:
Although the mod supports any playable maps, I advise against playing on maps that have water portions. Swimming is a little messed up, since the commands will get switched, and even if that could be fixed, it would still be hard for players to locate themselves in relation to the depth and such, but it's possible if you use the manual aiming method, which allows you to look up/down.
Also, in multiplayer, the shots sometimes won't be on the exact location you're aiming at, mainly if you move your cursor too fast prior to shooting. I don't really recommend setting up a multiplayer server unless it's for testing (which I encourage, but keep in mind it won't work 100% as in singleplayer, for now).
=== Changelog:
v1.0 (Mar, 7th 2010)
- Initial release
v1.1 (Mar, 18th 2010)
- Fixed bug of disappearing HUD
- Crosshair will now move smoothly according to the game speed (to support slomo properly)
- Added a "hidden" headshot detector: shots will only be fired at head height if cursor is over an enemy
- Reduced the dark areas of the HUD mask, making it less hard to see the game
- Added a "lasersight" and a laserdot to make it easier to see where you're aiming at
- Camera zoom-in is twice as fast, reducing the time a player would not see himself when requiring it
- Added a system to make the camera zoom-in based on the crosshair position as well
- Zoom-out is delayed: will only zoom-out after being a while in a higher-roof area
- Camera position and zoom will now be fixed according to the floor you're over instead of your position
- Dodge direction is no longer relative to your aiming rotation
- Changed manual aim method, allowing to aim either up or down, showing the exact degree of inclination