神々のトイレ is a set of 4 hard maps for the Doom2 IWAD and Boom-supporting sourceports. Features include platforming, turquoise, purple, and difficulty.

Notes:

- Due to monster counts, ZDoom/GZDoom performance on MAP03 and MAP31 might be noticeably worse than PrBoom+, but should still be playable on reasonably powerful PCs. PrBoom+ is recommended.

- Maps and light-levels were designed to look good in software rendering. All lighting modes in glBoom+ are too bright and look bad in my opinion. GZDoom's "software" sector lighting mode is the best GL lighting mode.

- Any mods that change monster sizes (Project Brutality, for example) will cause monsters to teleport in prematurely on MAP03 and MAP31. If there are more than 4 monsters attacking you when you spawn, something went wrong. Mods of that sort will usually degrade performance to unplayability on maps with these monster counts anyhow.

- Maps were designed for no jumping, no crouching, no mouselook, and infinite-height monsters, but if you choose to use any of those features, your experience shouldn't be diminished too much.

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神々のトイレ is a set of 4 hard maps for the Doom2 IWAD and Boom-supporting sourceports. Features include platforming, turquoise, purple, and difficulty...

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