This mod is based in the Holy Land and the different conflicts between the years 1050 -1330, mod add new events, units, buildings, ancillaries, and some scripted events.
New buildings added for each faction and each resource in the map have now their own building tree and special bonuses, like special troops to recruit, (Crusader Camps and Bedouin Camps) or special Ancillaries to add to Generals and Family Members. Now ach region have their own resources and is unique in the buildings who can be constructed, that create rich and stategic regions with a lot of resources and poor regions with a bad economic options or slow development, this system is created to make more strategical regions and cities to conquer and domain.
The mod add 5 new custom campaigns of the different historical events of the Holy Land.
These campaigns be the focus of the mod, not the grand campaign (in the Beta version), this change of design of the mod dont cause any lost of created content and dont affect the units, buildings, traits, ancillaries, UI and other stuff created in the begining of the creation of TSTW.
These campaigns make more playable with the different factions and player can enjoy more their content and playability.
The new custom campaigns are:
Campaign 1 - The Seljuk Expansion (1050 to 1090) - 4tpy
This campaign is focused in the expansion of the Seljuks in the holy land and the war between the shia Fatimid Caliphate and the sunni Abbasi Caliphate, all with the Byzantine Empire in their maximum level of power.
Campaign 2 - The Crusader States (1110-1170) - 4tpy
This campaign is focused in the Crusader States of the Kingdom of Jerusalem, County of Tripoli, County of Edessa and Principality of Antioch and their expanse for the Levantine region and fights with the differents muslim factions.
Campaign 3 - The Rise of Saladin (1175 to 1200) - 4tpy
This campaign is focused in the armies of the Ayyubid Caliphate and the rise of the power of Saladin who have the objective to fight with the Crusader States and other muslim factions forthe hegemony.
Campaign 4 - The fall of the Byzantine Empire (1205 - 1250) - 4tpy
This campaign is focused in the Byzantine factions in hard civil war after the fall of Constantinople by the crusaders and the creation of the Latin Kingdom, with the Mongol Invasion traveling to holy land.
Campaign 5 - The Mongol-Mamluk Wars (1250-1330) - 4tpy
This campaign is focused in the Persian Ilkhanate and the lose of power against the Sultanate Mamluks and religious inner fights, the last Crusader States try to survive in all this great conflict.
The Main Campaign
The Main Campaign is based in the Holy Land from 1143-1300 (2 turns per year) is in WIP
NOTE: The main campaign have many unsolved bugs and script errors and I don't recommend to play.
With many historical events, starts with the Fall of Edessa and the Crusades, the Ayyubid dynasty of Saladin, the Mongolian invasion, the arrival of the Ilkhans, the fall of the Byzantine Empire and their kingdom division, the Rise of the Mamluks, and many other interesting events, this mod wants to represent the different historical events and situations who changed the path of history in the Holy Land.
The mod is done in the most accurate way possible, and although it has taken the historical accuracy (maps, factions, buildings, scripts, events ... etc) have left some gaps as well as limitations to make por playable and living random situations for the player
How to install the mod
Download the file, unzip and add in you folder Steam/steamapps/common/Medieval II Total War/mods
Go to Steam/steamapps/common/Medieval II Total War and look the medieval2.exe, copy and paste in the same folder and rename: kingdoms.exe, now go to Steam/steamapps/common/Medieval II Total War/mods/TSTW and make a shorcut of the batch file on your desktop, now you can play the mod.
IMPORTANT NOTE:
This mod have a long development of 12 years, the mod is finished in a playable Beta, the main campaign have some problems and I don`t recommend play this, the custom campaigns have better realization and better finished look, take all of this in consideration when comment or post and respect the job realized for other people of the community.
ABOUT THE BUGS:
The mod is in a Beta status, some texts and images can have problems, crashes and bugs can appear easily, remember this is a mod of a game of 2006 with old engine and memory use, try to report the maximum bugs to improve the mod, progress can be slow but I take note of the reports and I post a bugfix when have the time necessary to do.
CREDITS TSTW TEAM
Werety
Miguel80tp
Units of Broken Crescent by Strelac
Units of Broken Crescent by Alphadelta
Cities&Castles Strat Models of Agart
M2TW Units Addon Mod v1.1 and v2.1 of Yiu_DJC
Swordsmen Militia Addon Mod of Yiu_DJC
4tpy Scripts by GrnEyedDvl
SPECIAL THANKS TO:
Gigantus
wudang_clown
Jadli
dedicated to Taqui (Rip) of Caballeros de Europa Forum
More info in Discord Official Server: Discord.gg
Official thread in TWC forum: Twcenter.net
The Crusades were a series of religious wars initiated, supported, and sometimes directed by the Latin Church in the medieval period. The best known of these Crusades are those to the Holy Land in the period between 1095 and 1291 that were intended to recover Jerusalem and its surrounding area from Islamic rule.
In Tierra Santa TW the crusades have a especial focus in the development of the campaigns, this crusades are declared in a specific date and event, like the siege of a settlement or military event. When the Crusade is declared in a few turns the Crusaders appear near the Levantine coast, disembark and move like a horde to attack their objective, this armies have a strong leadership and special units like crusader troops, fanatics, pilgrims, european mercenaries, and different heavy cavalry units and shock infantry of some Miltiary orders.
The Crusaders attack and siege like a normal faction, but they move for they own interests, can conquer a city and sack and later move to other city to follow the path of destruction, sometimes Crusader armies can conquer a enemy settlements and build some points of supplies for their troops, that add a dangeorus factior in the campaign, spawning more armies if they don't stopped by other factions, inlcuding can attack christian factions or sack their regions if they see a opportunity to expand the force of the crusade.
Crusaders prepare to siege Damietta
More info in discord: Discord.gg
Final version of Tierra Santa TW in full english with minor bugfixes.
English Translation for the mod Tierra Santa TW (wip)
Beta Version of the mod Tierra Santa TW for Medieval 2 Total War Kingdoms
Hey, could the problem with the crashes be fixed? I have windows 10 and the steam version of the game and it is practically crashing all the time. Anyway great mod, would love to see it get updated
ABOUT THE BUGS:
The mod is in a Beta status, some texts and images can have problems, crashes and bugs can appear easily, remember this is a mod of a game of 2006 with old engine and memory use, try to report the maximum bugs to improve the mod, progress can be slow but I take note of the reports and I post a bugfix when have the time necessary to do.
Nobody reports a bug in the bug report channel in my discord, if nobody reports, I cant get the info to solve the bugs, btw, the mod is abandoned, probably I do a v2 soon, but like I said in the NOTES, the mod have bugs and crashes per se.
This modification is wonderful, especially the maps. I hope to pay more attention to it and publish updates. Thank you for this effort
I cant publish more updates about this mod, Im working in another mod named Rise of Quetzal (search in moddb)
In a future maybe update some parts of the mod, only if have time IRL to do.
I want to know your opinions about a possible Tierra Santa 2, factions, religions, events and units, I open a thread in my discord to ear and read all your proposals to optimize the mod and do more stable.
JOIN HERE:
Go to discussion-tstw
Discord.gg
Thanks for release this project, friend!
I hope you can enjoy the mod, have a lot of changes and new units and buildings :)
can anybody help me ? i whant add regions in another mod , how i can do that please helpp creator , i can pay for it also if its about money
Go to Twcenter.net and look for mapping tutorials
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