Tidal Wars is an enhancement mod for C&C Generals Zero Hour that will bring you the new genuine naval warfare. Sets in alternate version of the Generals universe, after the event of the original game, the unstopping threat from GLA remnants pushes US Navy to take a daring decision, with the invention from Evans Corporation, the conflict enters a new chapter.

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USA Battleship
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Alexei_Stukov
Alexei_Stukov May 2 2012, 12:18am says:

Good, I like all of them :)

+1 vote     reply to comment
V.Metalic Author
V.Metalic May 2 2012, 3:11am replied:

From you, it is a pleasure to hear. Thank you :)

+1 vote   reply to comment
callmejoe
callmejoe May 2 2012, 6:12am says:

battleship have 3 turrets why only 2 ?

+1 vote     reply to comment
n5p29 Creator
n5p29 May 2 2012, 6:49am replied:

engine limitations.
Generals/ZH only support two separate turrets.

+1 vote   reply to comment
LePawel
LePawel May 2 2012, 1:10pm replied:

You can get infinite turrets with Portable_Structures

+1 vote     reply to comment
n5p29 Creator
n5p29 May 3 2012, 7:21am replied:

yeah, but the extra turrets often to gone wild or derping around. two linked turrets is the most stable solution.

/technical answer

+1 vote   reply to comment
MegaMounds
MegaMounds Oct 16 2012, 3:35am replied:

Why not have two sets of two linked turrets making four? would look better than two

+2 votes     reply to comment
MegaDelta35
MegaDelta35 Jul 25 2012, 11:34am replied:

The USS Indianapolis only had 2 turrets

+2 votes     reply to comment
VectorIV
VectorIV May 2 2012, 7:46am says:

"making them an easy target for submarines" so there will be submarines ehh? Feels promising to me.

+4 votes     reply to comment
Claine
Claine May 4 2012, 7:07am says:

OMG this is awesome...........

+1 vote     reply to comment
GrimSheeper
GrimSheeper Jun 6 2012, 6:13pm says:

They're all a little small, but that is of course due to the SAGE engine and map size. It looks funny though, like a "baby's first naval army" kit

+1 vote     reply to comment
n5p29 Creator
n5p29 Jun 7 2012, 11:43am replied:

well, even we also called it the "Babbychip". :P
we decided to take it have more cartoony approach because we see it fits the game environment more. Generals (and even C&C) never meant to have proper scaling anyway.

+2 votes   reply to comment
CakRisma75
CakRisma75 Mar 24 2013, 5:39am says:

I can't wait the release of this mod! It's F*ckin awesome..

+1 vote     reply to comment
All_Under_Heaven
All_Under_Heaven Mar 31 2014, 11:32pm says:

It's a midget...

+1 vote     reply to comment
V.Metalic Author
V.Metalic May 8 2014, 6:05pm replied:

Thats because of the in-game experience and pathfinding for the engine :) Its smaller than a building, but still two times the length of Overlord :)

+1 vote   reply to comment
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Description

Since the World War II era most of the nations put aside the concept of large battleships and replaced them by task groups of aircraft carriers or missile cruisers. However, United States Navy still maintains battleships in its arsenal due to its durability and superior firepower. Many improvements in electronics were added to keep these vessels up to date with other ships but maintains its firepower of six 16 inch guns. For their devastating power, battleships are mostly used in shore bombardment operations to soften the enemy defense before the amphibious assault.

While the firepower is overwhelming, battleships are unable to fire on targets too close, making them an easy target for submarines. Commanders resolve this by dispatching Destroyers and Phalanx cruisers to defend these warships with great effect. The presence of even one Battleship makes any enemy more wary and cautious, as it can spread devastation anywhere it moves.

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Entertainment
Date
Oct 15th, 2012
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