Hey all, welcome to the Tiberium Wars: Firestorm mod page! This mod is a Tiberium Wars port of my previous KW mod: Tiberium Insanity. I hope you guys enjoy! Each faction has new units and abilities, many many new upgrades, and alot of atmospheric changes including new maps included in the mod, new music and more! Faction Themes: GDI is a mix between TS style and ZOCOM style (They have railguns and sonic weaponry) Nod is a mix of Cyborgs and Flame and Laser weaponry. They also utilize some Tiberium weapons and stealth, and most of their arsenal deals burn damage/damage over time. Scrin on the other hand is mainly focused on Ion and Tiberium Weaponry. All thier units and Structures benefit from Tiberium, and they all heal from it. Good luck playing this mod Commander.

Description

A new version out! Been a while since the last release, enjoy the new updates! This patch includes bug fixes, tweaks to balance, new objects/tiles in WB, a new main menu/loading screen UI, and a few random optimization fixes, and a small revamp to the music. I hope you guys enjoy it! The full changelog is in the description with the music tracklist

Preview
FireStorm V1.3
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-4Reditty-
-4Reditty- - - 10 comments

This MOD is impressive.
Congratulations, FireHawk.
Looking forward to future updates. :)

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

:D

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Ahrimansiah
Ahrimansiah - - 3,217 comments

great mod! just some model's textures are way too bright! are they fixed?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

what textures are you talking about?

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-4Reditty-
-4Reditty- - - 10 comments

Fire, I'm testing the campaign here and I ended up seeing that after this increase in wall strength, the first NOD mission made it impossible to complete. =/

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

oof okay, I mean I guess you could skip the first nod mission

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-4Reditty-
-4Reditty- - - 10 comments

The problem, Fire, is for those who are going to start the NOD campaign on MOD and will realize that too.
But other than that, the MOD is spectacular. ;)

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JohnZim
JohnZim - - 1 comments

great mod! Impressive!
I really love C&C4; units in this mod!
And can you add Sheppard Tank for GDI?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

I already have too many units for each faction
I think I'll add 3 more (1 for each) and thats about it

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nerozzero
nerozzero - - 188 comments

جميل

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Guest
Guest - - 691,285 comments

Hey, its probably me being daft but how do i unstall the mod? can i just install this version without the previous ones or is this just a patch? and what are the installation instructions? do i just unpack into the CNC3 folder?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

To install:
Unzip the mod under Documents\Command and Conquer 3 Tiberium Wars\Mods

If you don't have a Mods folder, make one

Also, you don't need the previous version. They are all independent

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Guest
Guest - - 691,285 comments

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nerozzero
nerozzero - - 188 comments

anyone want get units faster example rifinary ore build 20 second now it will be 8 sec use this
Moddb.com
also if you want red alert 2 voice acting + new maps and old maps both with higher graphics use this code in your skudef file but you need download other two mods

mod-game 1.9
add-big FireStorm.big
add-big RedHistory_8.04_Misc.big
add-big RedHistory_8.04_Streams.big
add-big TacitusA_0.58_Misc.big
add-big TacitusA_0.58_Streams.big

download new cursors for your game

Moddb.com


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-4Reditty-
-4Reditty- - - 10 comments

Looking forward to version 1.4, Fire.
This MOD is very good. ;)

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Thanks! Release for 1.4 is actually coming in the next few days

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-4Reditty-
-4Reditty- - - 10 comments

I can't wait to play version 1.4.

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