Tiberium Resurrection is a Tiberian Sun mod that seeks to expand and enhance on the original game in every way, while staying true to the style and lore of the base game. This includes a brand new campaign exploring both side's fight for control of the Forgotten after Tratos' assassination. To tell this story, TR employs all original cutscenes, pixel art and voice lines for a truly immersive experience. When you're done with the campaign, jump into skirmish or multiplayer and enjoy the full arsenal of our new units, as well as improved game balance. TR also features both updated versions of original Westwood maps, as well as brand new ones, made with a widened array of mapping assets. We hope to see you both in-game and on our discord server!

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Lucas-SK Author
Lucas-SK - - 41 comments

Sorry for re-upload. The first take seems to have had an issue here on the server

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EgoJisto
EgoJisto - - 124 comments

Stop, wait a second, No Strings as an EVA Unit voice? NOICE.

Also, an option of where to drop instantly adds variety and replayability. Very nice idea.

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Radu273
Radu273 - - 1,463 comments

wow. cool feature!

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paradox1903
paradox1903 - - 105 comments

Awesome!!

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Tabriz
Tabriz - - 4 comments

Sounds like No Strings Prd?

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Lucas-SK Author
Lucas-SK - - 41 comments

Indeed

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NiiRubra
NiiRubra - - 472 comments

This is such a cool idea, should add a lot of replayability too.

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Description

Another key aspect that was taken into a consideration when making the PF was a location, where player would eventually be able to deploy his MCV and try to ravage the main Propaganda Center in the 2nd objective.

I wanted to do something innovative, original and interesting. Something that would not favour a single play style or get repetitive easily. With this in-mind, I came up with the idea of giving the player an actual option to choose where his MCV and units will be dropped down.

The map has 3 + 1 such spots to choose from in total! Car park / valley / wrecked GDI base / ravaged city. Each spot has its own statistics - its pros and cons such as tib. lifeform presence, terrain quality, distance from the enemy, amount of tiberium, etc.

In addition to this, each spot favours a specific play style and has its own challenges that the player will face. Ultimately, the challenge spot (city one) was designed to be for those who seek an extra challenge and are not fooling around :D

The cutscene, in which you will be briefed about the locations is still in works, but the selection itself is completed. Take a look at how it works in-game, I do hope you will enjoy it! (twas a hell to script)