This modification aims to depict the epic second tiberium war of GDI and NOD into the Arma 3 engine. It will provide players with the chance to experience what Command & Conquer: Tiberian Sun would have been when experienced in first person, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Arma 3 engine. Through this world you will get to see Command & Conquer: Tiberian Sun up close and personal, with glowing crystals of Tiberium on the battlefield, walking mechs like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.

Add job Report Concept Artist at Polyform Arts

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Moddb.com on

The Tiberian Genesis team is working towards their first playable infantry release - ideally before Christmas 2012.

As the main concept artist, your job will be to provide the team with concepts for:

Buildings (references provided in the original game and our architect)
Units - Light infantry (references partially provided in the original game as well as design documents and visual references)
1° and 2° weapons for Nod (you will be given the Nod faction identity document for reference as well as further information/visuals)

You will get a clear guideline of what is required, as well as a deadline so the team can move forward.

We're looking for people who have experience, are reliable and have the time to invest into this project. C&C knowledge can be an advantage.

To Apply

Send a mail and some of your relevant work to jobs.tg(at)hotmail.com