This is an unofficial CONTINUATION for Third Age Total War, the classical Lord of the Rings Medieval 2 mod discontinued many years ago. It adds lots of new features, changes some existing ones and add many bug fixes. This unofficial release has no link to the original TATW mod creator, its a independent project. Though it uses the original mod as basis, and all credits are given to its original creators.
Full latest version! Now with tons of expanded features never seen before in MEDIEVAL 2 TOTAL WAR! Thanks to the M2TWEOP PROJECT! This latest version brings a HUGE quality improvement to the mod, making features once clumsy now look totally professional! Besides new factions! The game is also faster and more enjoyable!
---------------------Third Age Total War 4.7--------------------
GENERAL INFO:
Not compatible with save game from previous versions.
Not compatible with MAC
This is the main, latest standalone release. You don't need any previous version of TATW installed.
This mod includes a tool called M2TWEOP. It's a memory patch editing of the original game executable (NOT AN EDITED VERSION OF THE ORIGINAL GAME .EXE!). It enhances the game, expanding its original hardcoded limits, allowing the game to have more features.
This mod IS NOT COMPATIBLE with other mods like DAC.
You need MEDIEVAL 2 TOTAL WAR: KINGDOMS installed (it can be any of the expansion campaigns)
4.7 CHANGELOG
- Added 1 recruitment slot to the first level of city barracks building (otherwise no unit could be recruited in villages)
- Two empty settlements in eriador now have rebels by campaign start
- Fixed Annuminas broken pathfinding (both ruined and restored versions)
- Ballista projectiles from settlement towers are now a little bit more strong
- Tweaked elven fort battlemap model
- Tweaked beornings unit (no visible rider and now available in custom battles for some elven factions)
- Fixed deployment blocks in first level of castles (stone keep)
- Reworked Isengard unit roster with new models and textures
- Exchanged isengard captain and general battlemap and stratmap model
- New model for Angmar Marauders
- New officers for Angmar faction
- Fornost and Annuminas now belongs to rebels at campaign start
- Fixed invisible crossbow of Angmar Crossbow unit
- Set correct voice sounds for the new factions
- Added selection sounds for many units
- Changed family trees from teutonic to "no" in descr_sm_factions (teutonic has a bug) and added a script to avoid the "no" bugs.
- Added a script to make sure factions with zero settlements are destroyed
- Fixed Rhomen custom settlement pathfinding
- The faction leader or norway (treasure keepers of the ruins feature) is now sent off map at the campaign start instead of hiding on the top left of the map
- Adjusted garrison script to work duly for the new added factions (angmar and lothlorien) in their respective settlements
- Fixed Lothlorien faction CITY level settlement not present
- Reduced the number of men in the Corrupted Horde unit (Angmar), it was causing battlefield crashes.
- Tweaked some Dwarves models
- New unit models for Goblins faction.
- Removed excessive officers from Dwarves faction
- New Faction: Ered Luin Dwarves
- New Faction: Avari Elves (Not playable)
- Fixed some simple script
- Tweaks and fixes in unit stats
- Changes in stratmap models for some forts and resources
- New music
- Fixed some missing unit voice sounds
- Fixed Baruk settlement being not upgradable
- Included all new factions in the Ruins feature money bonus
- Fixed Sindar Archers silver surfer (they shouldnt belong to high elves anymore)
- Fixed some captain portraits
- Fixed some inconsistencies in EDU
- Tweaked rebel spawns
- Fixed stratmap model for witchking of remmants of angmar faction
- Bended some goblin body models
- Added ALL the new factions to THE ONE RING SCRIPT
- Removed faction intro movies from all factions
############## HOW TO INSTALL AND PLAY: ##############
DISABLE YOUR ANTIVIRUS.
EXTRACT THE CONTENT OF THE .RAR FILE INSIDE ...\medieval II total war\mods
Add M2TWEOP GUI.exe AND the entire mod folder to the antivirus exceptions. OTHERWISE THE ANTIVIRUS WILL DELETE FILES IN THE MOD FOLDER.
NOW YOU CAN ENABLE YOUR ANTIVIRUS AGAIN.
RUN "M2TWEOP GUI.exe" ALWAYS AS ADMINISTRATOR
THATS ALL
############## BONUS ##############
IT IS HIGHLY RECOMENDED TO USE LAA (LARGE ADRESS AWARE)IT ALLOWS THE GAME TO USE MORE THAN 2GB OF RAM. (MED 2 IS AN OLD ENGINE THAT USES ONLY 2 GB), IMPROVING PERFORMANCE AND AVOIDING CRASHES. LAA ALREADY IS IN THE PACK OF THE MOD DOWNLOAD.
WARNING. IF YOU USE A CRACKED STEAM VERSION (1.52) OF MEDIEVAL 2 TOTAL WAR, APPLYING LAA WILL CAUSE THE GAME TO CRASH AT STARTUP. TOTALLY PREVENTING YOU FROM RUNNING THE GAME.YOU NEED EITHER A STEAM ORIGINAL GAME (1.52) OR A CRACKED NON STEAM VERSION (1.50)
HOW TO INSTALL LAA:
AFTER INSTALLING THE MOD, GO INTO ITS FOLDER AND FIND Large Address Aware.exe. DOUBLE CLICK IT. A WINDOW WILL OPEN.CLICK THE "..." BUTTON AND NAVIGATE TO THE ORIGINAL MEDIEVAL 2 GAME FOLDER, SELECT MEDIEVAL2.EXE OR KINGDOMS.EXE (DEPENDING ON YOUR GAME VERSION).CHECK THE BOX IN STEP 2 OF THE WINDOW.CLICK "SAVE" IN STEP 3.CLOSE THE WINDOW. ITS DONE. YOU ONLY NEED TO DO THIS ONCE, FROM NOW ON YOUR GAME IS PATCHED.
#################### TROUBLESHOOTING: ######################
If you're having problems with applying your video settings, find TATW.cfg inside the mod folder and UNmark the 'read only" box.
THERE IS NO VIRUS IN THIS MOD. THE MEMORY PATCH THIS MOD USES (M2TWEOP) IS OFTEN RECOGNIZED AS A VIRUS BY ANTIVIRUSES, BUT THIS IS A FALSE ALARM. ITS JUST THAT ITS A "ROGUE" TOOL SO ANTIVIRUSES TEND TO SEE IT AS A MENACE. THERE IS THOUSANDS OF PEOPLE PLAYING THIS MOD NORMALLY. ANY PROBLEM YOU GO THROUGH IS VERY LIKELY RELATED TO YOUR ANTIVIRUS DELETING THE MOD FILES. MAKE SURE YOU FOLLOWED THE INSTALL INSTRUCTIONS CORRECTLY.
If you're still having any problem in running this mod, try the following solutions in sequence:
1 - Check the game installation folder. If you installed MEDIEVAL 2 in an external HD, for example, that migh lead to problems. Install the game in the standart folder.
2 - Double check if you unpacked the MOD inside the /mods folder and not anywhere else.
3 - If you get a crash saying you need Kingdoms, then just make a copy of medieval2.exe and rename it to kingdoms.exe
4 - If you cant launch the game, see if your medieval2.exe and kindoms.exe launcher are of the same size. If not, delete kingdoms.exe, make a copy of medieval2.exe and name it kingdoms.exe (both launchers should be 19 212 kB)
5- Try removing/enabling compability settings for your medieval2.exe and kingdoms.exe, as seen below. This seems to work differently for everyone, so you need to try the variants for yourself. (for example for one person, medieval2.exe in compability settings makes him unable to start the game, while for others it works)
6- Install visual DirectX/Redist c++ from here:
Docs.microsoft.com
This will fix the "cannot load .../MTWEOPLibrary.dll" error.
----TIPS FOR CRASHES DURING GAME----
If you crash upon loading saves/starting campaigns, try running a quick/custom battle first.
If you have low FPS, try to turn off shadows, decrease unit size, or decrease your graphics in general and give high priority to Medieval II in Task Manager. If you have lags/lows FPS, you can try this TOOL.
If you have steam overlay enabled, it should help with performance greatly, if you disable it.
#################### KNOWN BUGS: ######################
THE MOD IS NOT BROKEN. IT'S BEEN TESTED FOR LONG, THOUGH YOU MAY CROSS THE FOLLOWING ISSUES...
- Random crashes can happen. Its a mod. If the crash happens everytime you try to fight a specific battle, try autoresolving the battle.
- Menu problems like crashes and returning to the previous menu after clicking a button is either a problem of corrupt installation or corrupt download. The same goes to sound problems. Playing in windowed mode can also cause crashes.
- Weird bugs like not being able to build or recruit units in settlements is due to corrupt download or installation. Simply download and install it again.
- The bridge of Erebor is bugged for some players, while it works absolutelly fine for others. I have no idea why. For now its a bug I can't fix.
- The Uruk Bombardiers unit will cause the game to crash if the unit detail in video settings is NOT set to "highest". For now its a bug I can't fix.
- The siege bomb unit (Isengard) is not fully functional for AI. Cant make it better for now
-Sometimes the One Ring feature will bug, saying the ring was found in two different settlements at the same turn. There is a fix planned for future versions.
- The bridges of the trade posts custom battlemaps are bugged. Still didnt decide what to do with it yet.
- Clicking CITADEL in custom battle menu will cause crash. Simply click first in any other level then change to citadel, this will work.
Extremely happy to come back to this MOD and see it is ALIVE AND WELL. Thank you for all your hard work. Love the models in this MOD! Cheers!
i love the mod so much but it keeps crashing every time i try to save a game
sorry, it does not happen to me.
you can ask about this here:
Discord.gg
Same, I've tried everything but even after a lot of forum diving I've yet to find a solution.
works on torrent version?
yes
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I'm getting a missing msvcp140.dll error. I googled it and found that I may be missing some Visual C++ file so I downloaded this vc_redist.x64.exe but the error persists. I'd appreciate any help you can give.
well the file you're missing is exactly the msvcp140.dll.
download it from somewhere.
Im just not sure where you should place it. I dont have it in the mod folder anyway, not sure why the system is asking for it.
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Is it possible to change the language to Italian?
is an opportunity to thank you, can I make a donation for your work?
do a dontation for the RED CROSS and think of me. Thats enough.
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Cannot select exe.file Need corrent medieval2 or kingdoms.
it dont work for me, i have try everything. can somebody help me thx.
read the description.. the developer has reported all the information and solutions to the problems..
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i was wondering if there is a possibility to start a campaign that all factions have all units unlocked from first round.. is it possible by editing some file?
You'd need to open up the export_descr_buildings-file and mod it yourself with notepad++.
Yeah, it's possible but will require basic coding which is very easy to do even for a newbie.
Hi Leo, a fatal error I never came across before on M2TW occurs on turn 176 playing as Lothlorien Elves whenever there's a siege battle:
"Runtime Error!
Program: ........\Medieval II Total War\medieval2.exe
R6025
- pure virtual function call"
Everything worked fine until turn 176: any idea on how to sort it out?
find the .cfg file (Third_Age_4/TATW.cfg)
open it and in the [misc] section add the "bug_report = true" line (without the "). In case you can't edit the file, unmark its "read only" box.
play the game again and let the crash happen
then inside the game folder you have new folder named reports (Medieval II Total War/reports)
send me this entire folder to leodesouza.br @ gmail.com (without the spaces)
and tell me any additional details about moment of crash etc
I followed your instructions but the folder is empty!
I will send you the savegame instead with a note
That's not how it works man.
You'd need to open the mods .cfg-file with notepad or notepad++ and edit that line as Leo said - or you won't get help.
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Hola, estoy teniendo problemas para iniciar el Third Age, no encuentro ningún video actualizado sobre como descargar el mod y no se cual es el launcher.
Ya intente utilizar el Large Address Aware que aparece en la carpeta del mod pero no se muy bien como funciona, también use el M2TWEOP GUI que esta en la carpeta del mod y me abre el medieval. En algún momento me abre el juego (pantalla en negro con el nombre del juego en el centro y luego se me cierra).
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Hy, many thanks to the creator III---Leo---III for this beautiful mod.
I play with "Free Peoples of Eriador". A question about a task.
Exactly which settlements must be conquered to rebuild the Kingdom of Arnor? The declaration in Elendilmir of Aragorn states: "- the ancient borders of Arnor, spanning from Tharbad to Arthedain and from the Shire to Mitheitel, must be secured."
I'm probably missing 2 settlements from either Miteithel or Arthedain, so if someone could list exactly which settlements must belong to the free peoples in order for this task to finally be accomplished I'd be grateful!
Hello, I love the mod, but I was wondering if you could provide instructions on how to eliminate the Avari faction from the campaign. I have looked through descr_strat and am unsure where to find the specific faction lines so I can delete them. Great mod!
removing them would require some modding knowledge.
any particular reason why you want them out?
Maybe because computer opponents don't know how to deal with them. In my game as Ered Luin Dwarves, Avari are my neigbour now, High Elves got only Rivendell, all their western lands fall to the Avari.
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I downloaded the mod, It is like 16Gb, shall I also download medieval total war now?, which one?, are there any walkthrough instructions sommewhere?, sorry for many questions but I am a bit confused
Love this modd nothing but happy things to say about it, my only things I have concerns about is whenever you return Sauron’s ring he loses it the next turn every time and then is there a way to do the invasions for all evil factions like the previous version of this modd