An unofficial, unsupported release to mark the 28th June 2012, exactly ten years since the first public release of Thievery for Unreal Tournament, version...
Thievery UT pits a team of sneaky thieves against a team of tough guards in a pseudo-medieval setting. Featuring cunning stealth-based gameplay, interactive environments and unprecedented use of dynamic light in a multiplayer game.
o Aesthetics - won't be a surprise if I said any more.
o Updated credits/intro - thanks to all.
ProMod Integration (single player and multiplayer):
o Flash and crack exploits fixed.
o Behindview disable toggle.
o FrobWake delay configurable.
o New sound system.
o Configurable lockpick sound radius.
o Sensitivity locked when paralysed.
o Scaling bow damage (pullback).
o Moss fixed.
o Silent movement for thieves based on speed threshold
o Chest resupply time increases based on guard player count
o Breath potions provide temporary immunity against crack clouds (not an antidote)
o New Flashbomb system with less punishing falloff vs distance
o Experimental fix to stop playermodels warping up/down on rope arrows and ladders
o Doublejump fix, consecutive jumps don't increase player speed
o Catfall potions are soundless to drink, now last 15 seconds rather than 20
o Some general Blackjack code fixes
o Blackjack KO radius changes based on Thief visibility, making guards in full light less likely to be downed
o Firebolts move faster and explode in a tighter radius
o Flares gutter down when thrown
o Speed potions parabolically reduce in speed towards a 0 count.
o Reduced scoreboard (no AI shown) test in action
o Mantle landing now silent
o Potion effects no longer stack, barring health and breath potions.
o Using invis is now soundless
o Moss, vine, ruse arrows may be used without breaking invisibility
o Backpedal speed fixed, walking backwards is now silent
o Para is fixed due to the backpedal change, and is now more effective
o Crack cloud reduced to 25 second duration (down from 45)
o Breath potions now cost 30
o Ruse arrow is invisible and inaudible to guards while in flight
o Other defensive arrows don't make a firing noise
o Flares/Firebolts now burn moss.
o Water now makes moss grow.
o SpyOrbs replace scouting orbs.
o Explosive loot added.
o Poisonous potions added.
o AI now use correct footstep packages.
Map Changes to pre-fixed maps (TME etc):
o Non-combatants now all civilians.
o Fixed gem exploit permenantly.
o Fixed some lighting.
o Removed crack arrows.
o Fixed door jamming with bolts.
o Reduced loot amount.
o Exit bug should now be fixed.
o Reduced routes to library.
o Moved guards inside.
o Fixed two minor texture errors.
o Reduced safe lock picking time.
o Fixed exit zone.
o Fixed map exploit.
o Altered bot pathing upstairs.
o Fixed vent exploit.
o Fixed zone portal on elevator.
o Modified objectives to tell where exit is.