Thievery Tenth Anniversary Community Edition.
Jun 27, 2012 Full Version 7 commentsAn unofficial, unsupported release to mark the 28th June 2012, exactly ten years since the first public release of Thievery for Unreal Tournament, version...
Thievery UT pits a team of sneaky thieves against a team of tough guards in a pseudo-medieval setting. Featuring cunning stealth-based gameplay, interactive environments and unprecedented use of dynamic light in a multiplayer game.
0 comments by chiefwhosm on Jul 2nd, 2012
Mod Changes:
o Aesthetics - won't be a surprise if I said any more.
o Updated credits/intro - thanks to all.
ProMod Integration (single player and multiplayer):
o Flash and crack exploits fixed.
o Behindview disable toggle.
o FrobWake delay configurable.
o New sound system.
o Configurable lockpick sound radius.
o Sensitivity locked when paralysed.
o Scaling bow damage (pullback).
o Moss fixed.
o Silent movement for thieves based on speed threshold
o Chest resupply time increases based on guard player count
o Breath potions provide temporary immunity against crack clouds (not an antidote)
o New Flashbomb system with less punishing falloff vs distance
o Experimental fix to stop playermodels warping up/down on rope arrows and ladders
o Doublejump fix, consecutive jumps don't increase player speed
o Catfall potions are soundless to drink, now last 15 seconds rather than 20
o Some general Blackjack code fixes
o Blackjack KO radius changes based on Thief visibility, making guards in full light less likely to be downed
o Firebolts move faster and explode in a tighter radius
o Flares gutter down when thrown
o Speed potions parabolically reduce in speed towards a 0 count.
o Reduced scoreboard (no AI shown) test in action
o Mantle landing now silent
o Potion effects no longer stack, barring health and breath potions.
o Using invis is now soundless
o Moss, vine, ruse arrows may be used without breaking invisibility
o Backpedal speed fixed, walking backwards is now silent
o Para is fixed due to the backpedal change, and is now more effective
o Crack cloud reduced to 25 second duration (down from 45)
o Breath potions now cost 30
o Ruse arrow is invisible and inaudible to guards while in flight
o Other defensive arrows don't make a firing noise
ProModTen:
o Flares/Firebolts now burn moss.
o Water now makes moss grow.
o SpyOrbs replace scouting orbs.
GameType Changes:
Thief Match:
o Explosive loot added.
o Poisonous potions added.
ThieveryAI:
o AI now use correct footstep packages.
Included Maps:
o Th-Airship
o Th-AncientRuins
o Th-Apprentice
o Th-Aquatone
o Th-Archery
o Th-Asylum
o Th-Bourgeois
o Th-Breakout
o Th-Breandor
o Th-CityMuseum
o Th-CrowsNest
o Th-Cult
o Th-Dante
o Th-DarkCathedral
o Th-Darkened_Enlightenment
o Th-District
o Th-Eulenburg
o Th-Flats
o Th-Folly
o Th-Gerome
o Th-Grange
o Th-HighwayInn
o Th-KingsOfTheDesert
o Th-Korman
o Th-LordBeck
o Th-Mensch
o Th-Nostalgia
o Th-Payback
o Th-SheriffsHome
o Th-SkeltstonHead
o Th-SoulsHarbor
o Th-Spider
o Th-Stronghold
o Th-Theatre
o Th-Villa
o Th-Warehouse
Map Changes to pre-fixed maps (TME etc):
All Maps:
o Non-combatants now all civilians.
Th-Nostalgia
o Fixed gem exploit permenantly.
o Fixed some lighting.
Th-Airship
o Removed crack arrows.
o Fixed door jamming with bolts.
Th-DarkenedEnlightenment
o Reduced loot amount.
Th-Asylum
o Exit bug should now be fixed.
Th-Gerome
o Reduced routes to library.
Th-Stronghold
o Moved guards inside.
Th-Bourgeois
o Fixed two minor texture errors.
o Reduced safe lock picking time.
Th-Warehouse
o Fixed exit zone.
o Fixed map exploit.
Th-Grange
o Altered bot pathing upstairs.
Th-Spider
o Fixed vent exploit.
o Fixed zone portal on elevator.
Th-LordBeck
o Modified objectives to tell where exit is.
An unofficial, unsupported release to mark the 28th June 2012, exactly ten years since the first public release of Thievery for Unreal Tournament, version...
This is the thievery total conversion trailer in an .avi format
This little mutator makes players more or less invisible in relations to the shadows that surrounds them and the lightgem to see how much concealed we...
This is the last and complete version of Thievery UT for UT 99
Thief2 has an unofficial Muplitplayer patch, you can download it here: Thief.procyonserver.com
Forum is here: Ttlg.com
We played many hours with the friends. You can play the original Thief2 campaign + the Fan Made Missions. (Use directIP for connect)
Guards feel a bit overpowered, thiefs easily die by those crossbows. And guards are so difficult to kill.
ThAux.exe is crahing every time I start the mod. UT99 is starting well, but the mod cannot.
Not tried this new install yet, but check the log file in the Thievery\th-system folder. It may be in your normal UT\System folder if not.
Scroll to the bottom and see what it died doing.
The official forum is here -
Forums.blackcatgames.com
now for review time. amazing conversion, especially the light gem/invisible factor. the guards behave like real guards and will swarm you if you get caught. i do hope in a later release that the bot code for ai thieves will be perfected so when i play as a guard im not just sitting around doing nothing. overall amazing work. on a side note. i would like to kick off a sci-fi version of this(with proper credits to the makers) to be done with a "third party" of sorts
Great mood.It looks really great too.But I'm a total noob in playing it and I get killed all the time lol.This is one of the best mods for Unreal Tournament.Textures,geometry,models,all great.
Great mod. It's hilarious to play coop.
nooo why is it for ut not for ut2k4?? such a shame Y_Y
I don't understand how u guys could try it when its still in beta testing, could someone give me a link?
i have a Ut cd from the time where it was Hot