Thievery UT pits a team of sneaky thieves against a team of tough guards in a pseudo-medieval setting. Featuring cunning stealth-based gameplay, interactive environments and unprecedented use of dynamic light in a multiplayer game.
The latest version of Thievery UT can be found in the files section: ThieveryUT-1.7.5.exe
Change notes are below. Be sure to join the Thievery UT community Discord server: Discordapp.com
Thievery v1.7.2 - 1.7.5
- Fixes getting stuck on the spider hook when running at over 60 FPS (e.g. on high refresh rate monitors).
- Incorporate some community fixes for the crossbow, supply chest and AI crashing when trying to relight a torch that's too high to reach.
- Reduced volume of player death scream and staggered death loot drop sounds.
Thievery v1.7.1
- "LeftMouse/RightMouse/MiddleMouse" text replaced with icons in the interaction tooltip and item wheel
- added combined Interact/Activate keybind to the controls menu
- disallow the use of weapons while on the Spider Hook
- prevent using the Spider Hook in vents and other enclosed spaces
- Spider Hook is better behaved when used from water
- fixed Spider Hook attaching to the sky in Nostalgia and DE
- fixed a case where you could become detached from the Spider Hook while it's pulling you up
- fixed Scouting Orbs showing up on the map for guards
- fixed AI guards leaving bloody footprints when they walk through marking powder
- fixed ordering guards from the front
- fixed new torch flame effect being incorrectly applied to some lanterns and other meshes
- made telescope zoom compatible with the AutoFOV option in the D3D10 renderer
1.7.5 is network compatible with 1.7.1 -> 1.7.5
Thievery v1.7
For a full list of 1.7 changes, see Thieveryut.com
Greetings, this is Gabriel Loup, leader of the project Thievery Gold, and i'm here to announce that Thievery Gold has been successfully released without...
I know it's old, but I'll post it anyway (as it looks like the person who registered the mod here forgot about ModDB's existance)... so here it goes...
The new version of is out! It contains 5 new maps, new equipements (such as weapons and tools), 2 nice player models, keys, fixes, enhancements and many...
Team has given some information on the upcoming 1.3 patch. Here'are some screenies and info on the new maps coming in this update. Th-Stronghold: Ed Duke-Cox...
This is the mutator I created in 2022 to celebrate the Twentieth Anniversary of Thievery, it was/is available through Discord but I am submitting it here...
This is an archive of pre-release Thievery UT maps, these were found in his archives by Dalai and posted on Discord. Posted again here for archival purposes...
Due to the loss of the Thievery-Customs File Archive website, this is an upload of the majority of custom maps and mutators (in addition to other media...
This will update any Thievery UT 1.7.x installation to 1.7.5
Full install package for Thievery UT 1.7.5. Requires Unreal Tournament v436-451b.
Edit: Use the D3D11 renderer for this to play correctly. Re-uploaded for those who want to try, for anyone actually wanting to play Thievery make sure...
me and my friends get horrible unplayable lag on LAN, normal UT99 and other mods work fine.
I always find out how to fix problems mere minutes after I have asked it on comments/forum.
We used opengl renderer, but changed it to D3D9Drv and it stopped the lag.
Yaw - is this mod still in medival state?
There's a new version on thieveryut.com! Yesss!!!! I can't believe that they updated it!
Thief2 has an unofficial Muplitplayer patch, you can download it here: Thief.procyonserver.com
Forum is here: Ttlg.com
We played many hours with the friends. You can play the original Thief2 campaign + the Fan Made Missions. (Use directIP for connect)
Guards feel a bit overpowered, thiefs easily die by those crossbows. And guards are so difficult to kill.
10 years later, but for onlookers;
This is a stealth mod. No wonder you die easily and guards are hard to kill.
ThAux.exe is crahing every time I start the mod. UT99 is starting well, but the mod cannot.
Not tried this new install yet, but check the log file in the Thievery\th-system folder. It may be in your normal UT\System folder if not.
Scroll to the bottom and see what it died doing.
The official forum is here -
Forums.blackcatgames.com
now for review time. amazing conversion, especially the light gem/invisible factor. the guards behave like real guards and will swarm you if you get caught. i do hope in a later release that the bot code for ai thieves will be perfected so when i play as a guard im not just sitting around doing nothing. overall amazing work. on a side note. i would like to kick off a sci-fi version of this(with proper credits to the makers) to be done with a "third party" of sorts