This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.
Hey guys, so I went through and changed a couple of textures namely doors, some floor textures and touched up a couple of cement textures by John P for extra sharpness.
LOL, isn't that screenshot from an old UE3 mod/map?
I think it was an initial stage of some kind of Thief inspired game
Paulmader.blogspot.it ;)
so there's no screenshots about the new textures, how that encourage me to download it?!
I will need to add some, once I have a bit more time. I am still in the process of experimenting on what fits ok within the thief world. Some textures look out of place at the moment.