We are glad to introduce you a canonically accurate modification of The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king. Canonical characters, powers, and accurate balance between the units. We have developed our modification with the deepest respect to the professor's work.

RSS Reviews
10

Sergey135531 says

Agree (3) Disagree

hi, I really liked this mod, I recommend it to everyone

10

artemxxx96 says

Agree (3) Disagree

Very nice mod! A lot of work has been done. Very accurate representation of the books

10

phutt says

Agree (3) Disagree

Why 10? because this mod implements truly new gameplay mechanics in game.
Noone before, even tried to do that. Even biggest projects have not such unique gameplay.
Second reason is that it is one man project, so, it makes this project more unique.
I am sure, creator will develop mod, expand spell system as for heroes, also for spellbook and mod will be one of the great mods here.

10

LuthienDiv says

Agree (2) Disagree (1)

The developers have done the most meticulous work on the correlation between the coding features and the details of the canon.

10

AlexGimli says

Agree (2) Disagree (1)

The mod was designed for people who really love Tolkien's universe.
The decisions represent events from the books.
This work changed about 80% of the original game.

10

OlorinIstari says

Agree (2) Disagree (1)

The most amazing and deepest coding work I have ever seen. There are features that seem absolutely incredible. I've never seen such thoroughness anywhere else. I can't imagine how one person managed to do it.

Moreover, the gameplay gives me an absolute satisfaction of feeling that I'm playing a canonically accurate game. It's something new. I recommend you to try it.

The mod has a lot of small details that create a superb project.

Thank you very much!

3

MathijsRevora says

Agree (6) Disagree (5)

Bringing the game closer to the lore doesn't necessitate the removal of fun, and these changes aren't fun. Many of them also aren't strictly 'canonical' - there's no reason to have all these single units and remove unit abilities; for instance, Tolkien never said Rohirrim cannot change their weapons. Aragorn quite literally shouted 'Elendil' actively in the book, but the power has been removed. This project mistakes canonical, thematic accuracy with an attempt at extreme, boring 'realism'.

I can tell a lot of coding work went into this, and that is commendable, but the result is borderline unplayable.