The Wild Wind is a multiplayer modification of Mount & Blade Warband that takes place in the United States in the year 1890. It takes inspiration from such games as Minecraft and Garry's mod, and even other Warband mods like Persistent World. There is no real winning objective; the only goal is to become rich and powerful through the means of your choosing. You can choose to build up a village, to run a store and sell items and supplies to other players, to hunt down criminals and collect the bounties placed on their heads, or even to become the criminal and live life outside the law. There are many new features which have never been seen in any other Mount & Blade Warband multiplayer modifications to this date, including a menu from which you can select props to build, item crafting, and an inventory system that updates in real-time.
The Wild Wind open alpha v0.15 is coming to Mod DB.
Posted by Shredzorz on Oct 6th, 2011
Many of you may already know that The Wild Wind has been in open alpha testing on the Taleworlds forums for some time. You may also know that the current release, v0.14, is very broken, which happens to be why I haven't uploaded it here yet. I didn't want everyone downloading a horrible, buggy mod and then being put off of it forever, even after the bugs were fixed.
The next release, however, is going to be relatively stable. I think it will be more than worthy enough to release on Mod DB. I will also be making a much larger effort to keep this page updated with all the new stuffs, instead of only posting things in the Taleworlds forums.
v0.15 is set to be released on October 11th. And, unlike previous releases of the mod, it will actually receive proper testing and care.
If want to visit the Wild Wind sub-forum at the Taleworlds website, go here: Forums.taleworlds.com