The Wild Wind is a multiplayer modification of Mount & Blade Warband that takes place in the United States in the year 1890. It takes inspiration from such games as Minecraft and Garry's mod, and even other Warband mods like Persistent World. There is no real winning objective; the only goal is to become rich and powerful through the means of your choosing. You can choose to build up a village, to run a store and sell items and supplies to other players, to hunt down criminals and collect the bounties placed on their heads, or even to become the criminal and live life outside the law. There are many new features which have never been seen in any other Mount & Blade Warband multiplayer modifications to this date, including a menu from which you can select props to build, item crafting, and an inventory system that updates in real-time.

Post news Report content RSS feed The Wild Wind alpha v0.17

The multiplayer Warband modification, The Wild Wind, has just come out with v0.17.

Posted by Shredzorz on Dec 20th, 2011

v0.17 is a big one. It changes many fundamental aspects of the mod. Most menus have been redesigned, the crafting system is unrecognizably different, there's a new map, and a plethora of bugs have been fixed.

For anyone who's interested, here's the full list of changes from v0.16 to v0.17:

  • Fixed prop duplication
  • Adjusted hunger bonuses of food
  • Fixed building controls display not showing up with survival mode turned off
  • Fixed drinking from wells
  • Greatly improved prop movement
  • Major redesigns of many menus
  • Mining and woodcutting skills now actually affect the amount of resources you get
  • Fixed a multitude of minor bugs
  • Fixed the weird "cheering" bug that happened when taking items from a container
  • Resource amounts gained from mining and woodcutting, as well as the resource requirements for crafting have been rebalanced
  • Added grabbable fish to rivers
  • Made a new map
  • Implemented drowning
  • Completely redesigned crafting system
  • Improved the default vest model and redid the texture from scratch
  • Several completely remodeled props
  • Fixed a bug that caused skill randomization to give out uneven numbers
  • There are no longer any "high quality" or "low quality" items
  • Trees are now randomized around the map at points specified by the map maker
  • Setting a bounty on a player is now done through the player list
  • The Q menu has now been incorporated into the player list (the one that comes up when you press tab)
  • More performance enhancing tweaks
  • The mod folder has been reduced in size due to cutting out a lot of useless textures and whatnot
  • Added tools to the buy menu
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