The Wild Wind is a multiplayer modification of Mount & Blade Warband that takes place in the United States in the year 1890. It takes inspiration from such games as Minecraft and Garry's mod, and even other Warband mods like Persistent World.
There is no real winning objective; the only goal is to become rich and powerful through the means of your choosing. You can choose to build up a village, to run a store and sell items and supplies to other players, to hunt down criminals and collect the bounties placed on their heads, or even to become the criminal and live life outside the law.
There are many new features which have never been seen in any other Mount & Blade Warband multiplayer modifications to this date, including a menu from which you can select props to build, item crafting, and an inventory system that updates in real-time.
v0.17 is a big one. It changes many fundamental aspects of the mod. Most menus have been redesigned, the crafting system is unrecognizably different, there's a new map, and a plethora of bugs have been fixed.
For anyone who's interested, here's the full list of changes from v0.16 to v0.17:
Fixed prop duplication
Adjusted hunger bonuses of food
Fixed building controls display not showing up with survival mode turned off
Fixed drinking from wells
Greatly improved prop movement
Major redesigns of many menus
Mining and woodcutting skills now actually affect the amount of resources you get
Fixed a multitude of minor bugs
Fixed the weird "cheering" bug that happened when taking items from a container
Resource amounts gained from mining and woodcutting, as well as the resource requirements for crafting have been rebalanced
Added grabbable fish to rivers
Made a new map
Completely redesigned crafting system
Improved the default vest model and redid the texture from scratch
Several completely remodeled props
Fixed a bug that caused skill randomization to give out uneven numbers
There are no longer any "high quality" or "low quality" items
Trees are now randomized around the map at points specified by the map maker
Setting a bounty on a player is now done through the player list
The Q menu has now been incorporated into the player list (the one that comes up when you press tab)
More performance enhancing tweaks
The mod folder has been reduced in size due to cutting out a lot of useless textures and whatnot
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like The Wild Wind. We love games like Mount & Blade: Warband that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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