The Wild Wind is a multiplayer modification of Mount & Blade Warband that takes place in the United States in the year 1890. It takes inspiration from such games as Minecraft and Garry's mod, and even other Warband mods like Persistent World. There is no real winning objective; the only goal is to become rich and powerful through the means of your choosing. You can choose to build up a village, to run a store and sell items and supplies to other players, to hunt down criminals and collect the bounties placed on their heads, or even to become the criminal and live life outside the law. There are many new features which have never been seen in any other Mount & Blade Warband multiplayer modifications to this date, including a menu from which you can select props to build, item crafting, and an inventory system that updates in real-time.
The multiplayer Warband modification, The Wild Wind, has just come out with v0.17.
Posted by Shredzorz on Dec 20th, 2011
v0.17 is a big one. It changes many fundamental aspects of the mod. Most menus have been redesigned, the crafting system is unrecognizably different, there's a new map, and a plethora of bugs have been fixed.
For anyone who's interested, here's the full list of changes from v0.16 to v0.17: