Two new chapters for Blood, taking place some years after killing Tchernobog. The Cabal are back and lure out Caleb with success. You can always count on Caleb's ira, Caleb's rage.

Post news Report RSS The Way Of Ira v1.1.2 changelog

Changelog for upcoming v1.1.2 of The Way Of Ira.

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-Added Raze support.

EpisodeInstaller


-There are now ambient sounds for big fires in Chapter I and Chapter II.

scr e2m1ira v 1 1 1 zipiraira i


-Changed some sprite angles to support voxel pack.
-Fixed texture misalignments.
-Added some missing mirror interactions.
-Rotated some bodies to appear more "natural" with the voxel pack.

-IE2M01:
-One side of a crate was explodable. That was not the intention.

-IE2M02:
-Fixed bull skull voxel angle.

scr ie2m02d map 0000


-IE2M03:
-Ceiling lights in station hallways can now be broken.

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-IE2M04:
-Go ahead, shoot the Mother spiders out of the train. Skull key gets provided in another way now.

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-IE2M05:
-There were some lighting FX sectors missing near the train. Fixed.

IE2M05


-IE2M06:
-Solved a lighting issue in the lab.

IE2M06


-IE2M08:
-You could get stuck outside the trap near the end of the level. Now you get stuck inside the trap, as intended.

IE2M08


-Tree props in opera are no longer voxelized. They should appear flat.

scr ie2m08d map 0003


-Ceiling lights in safe under casino can now be broken.

scr ie2m08d map 0004


-Fixed some floating sprites.
-Grates had wrong gib object. Fixed.

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