The Warning is a puzzle/horror adventure game. You play as Travis Anderson, a reporter who is on the verge of losing his job. When he receives a mysterious tip about strange sounds coming from an abandoned house, Travis springs on the opportunity, but soon wishes he hadn't. Before he knows it, he begins to uncover an abandoned project from the 80's. The project remained a mystery, until now. The Warning is a mod to help me improve and sharpen my modding skills. It has a very heavy focus on mapping and puzzles, because of this, The Warning will feature no weapons. Unfortunately I cannot show off too many of my maps, mainly because they all contain spoilers and such, but I promise to release as much to the community as I can.
The Warning is a puzzle/adventure horror mod. Explore an abandoned underground facility as Travis Anderson and uncover its mysteries. The Warning will provide a wonderfully chilling atmosphere, clever puzzles, startling twists, and much much more. The Warning, there's no turning back.
Posted by Croco15 on Jun 25th, 2010
This is The Warning's first update, and I would like to begin with explaining what The Warning is. The Warning is a puzzle/adventure horror Source mod set in a mysterious underground facility. Sounds sorta like one of those zombie mods or HL2 horror mods, right? Well, not really. The Warning is NOT set in the HL2 universe and does NOT feature zombies, but that doesn't mean its safe. In fact, its more dangerous. Another difference is that the player will not be armed to the teeth, instead, the player will have absolutely no weapons. NPCs will also be used sparingly to create a sense of loneliness and emptiness.
In The Warning, you play as Travis Anderson, a journalist on the verge of losing his job. With no story and already behind quota, he springs on the opportunity when he receives a mysterious tip about strange noises coming from an abandoned house. It was a long shot, but it was still better than nothing. When he arrives at the house, Travis soon discovers the source of the noises. A old elevator shaft in the cellar. Before he knows it, Travis begins to uncover a mystery best left in the shadows, but there's no turning back now.
Now, to the media!
Atmosphere plays a big part in The Warning, and I'm hoping to accomplish this in many ways. One of them being this:
We have been making a some progress in mapping, here are a couple screens of the maintenance shafts and such:
Our modeler Zilcho has also been busy. Here are a couple renders of his work:
Meanwhile, I have given a shot at textures, here are a couple of props with the ECEP logo:
Well, that's all of the media we are showing today, but before I end this news post I would like to post the jobs The Warning dev team still needs/wants filled. We still need/want: