Who And When "The Trenches" is a World War I mod for the Half-Life engine. Included in our first release are the British and Germans, two large players of the "Great War". Players will be able to fight for their homelands with six different weapons on many locations on the Western Front with two different kinds of gameplay. Game Play Rush over the top with your teammates or stay in your trench to pick off enemy troops in "Trench Capture" gameplay (tt) and cover the advance of your army to in territorial push (tp) play. Special Features The Trenches will have some features that will make this an even more unique mod than it already is. Some of these features (for the first release) include: - Custom Faces (no additional files needed!) - Built in MP3 Player with Exclusive Tracks - Realistic ambient sound system - Two classes for the Germans and British Imperial Forces - Manual "game action" system - High damage variables - Anti-"Cheap" measures...

Post news Report RSS The Trenches 1.0b patch RELEASED

Well I announced it and I'll post the links. Special thanks go out to Omega for his help with the coding. Note: You need The Trenches Beta 1.0 installed, before installing this. The Trenches Beta 1.0b Windows Patch- 13.77mb The Trenches Beta 1.0b Linux Patch- 12.85mb Fixed/Added/Changed: - spawn

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Well I announced it and I'll post the links.
Special thanks go out to Omega for his help with the coding.

Note:
You need The Trenches Beta 1.0 installed, before installing this.

The Trenches Beta 1.0b Windows Patch- 13.77mb
The Trenches Beta 1.0b Linux Patch- 12.85mb

Thetrenches.net

Fixed/Added/Changed:

- spawn dieing
- default_fov disabled
- OpenGL now forced/d3d disabled
- spectator issues fixed
- wrong models appearing
- white dot added to crosshair
- new env_model that is loaded client side now
- fixed prone (note: hulls.txt is no longer needed now)
- added team overlays
- some particle optimizations
- mp3 player jumps to next song when previous is finished
- infantry 1 less nade
- nade damage reduced from 100 to 70
- fog density issue fixed
- player name centering option in "Advanced" option menu
- player name of opposite team not shown now. stops shooting from a distance
- trench status/flag issue on map change
- flag/capture points reset at a better time
- env_explosions/func_breakable now use particles for explosion effects
- increased spectator move speed
- fixed spectator modes
- changed allied trench status from green to blue for consistency
- fixed dead bodies changing model
- fixed team auto assign
- added better recoil effect
- added new sounds and flag model
- centered reinforcement timer
- minor map changes

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