The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The Time War is a game modification for Command and Conquer: 3 Tiberium Wars, the monumental sequel to the extremely popular Command and Conquer series. The Time War will allow the player to immerse themselves in the immense world of Doctor Who. Command the great Dalek Empire, exterminating all vermin in your path, plunging races into certain doom with superior numbers, abominable weaponry, strategic attack or take the stealthy approach, with the mysterious Cult of Skaro(Dalek Thay, Dalek Sec, Dalek Jast, and Dalek Caan) and the Void. Or, take up the challenge of the Time Lords. Take the reigns of the most powerful race in the Sci-Fi genre. Destroy the puny Daleks by freezing them in a time vortex, attacking with volleys of TARDIS's, utilising the mighty Hand of Omega and the famous Doctor himself! The mod will feature: Features are still being confiremd. Problems: Currently the website is down, Defiant Productions will be released on the 23rd of August, but we are hoping to get the...

Forum Thread
  Posts  
GDI Infantry Unit list (Games : C&C3: Tiberium Wars : Mods : The Time War : Forum : Tiberium Wars : GDI Infantry Unit list) Locked
Thread Options
Apr 10 2007 Anchor

[size=18]GDI Infantry[/size]

NOTICE: Since the manual didn't prices, no prices for the units are available, unless of course I suddenly feel like starting up CnC and
looking through the entire game and writing down prices. But, I assure that'll never happen. Also, to manage time more efficiently and make these posts shorter, everything will be released in sections. I.E. This is the GDI Infantry List, next it'll be vehicles & aircraft, then buildings. The same goes for Nod.

Units- Infantry

Rifleman Squad
Rifleman squads are the mainstay of GDI ground forces, capable of digging foxholes to protect themselves-and other infantry-when defending a position. Comes in squads of 6.
Abilities: Dig in, garrison, call for transport (Airfield)
Upgrades: Composite Armor

Missile Squad
Missile squads,the natural counterpart to Rifleman, provide essential support fire against ground and air targets. Their heavy anti-vehicle weapons make them slower than Rifleman, and thus vulnerable to enemy attacks. Comes in squads of 2.
Abilities: Call for transport, garrison
Upgrades: Composite armor

Engineer
Engineers can capture enemy facilities, repair damaged GDI structures and bridges, and commandeer fallen walkers like the Juggernaut. Due to their slow movement rate and vulnerability, however,it's a good idea to offer protection when ever possible.
Abilities: Call for transport

Grenadier Squad
Grenadier squads serve as GDI's close-assault infantry. They are extremely difficult to suppress, and can quickly clear enemy squads out of garrisoned structures with their high-powered, rocket-assisted grenades. Comes in squads of 4. HINT: when planning on clearing out troops form a garrisoned building DO NOT SEND THESE GUYS IN ALONE. They work extremely well in APCs, where they can safely throw grenades with minimal damage to them selves and usually the APC.
Requirements: Command Post
Abilities: Call for transport
Upgrades: Composite armor

Sniper Team
Sniper Teams can kill most infantry from long range with a single well-placed shot and are trained in reconnaissance and attillery target spotting. Comes in squads of 2.
Requirements: Armory
Abilities: Call for transport

Commando
Thanks to their burst-firing prototype rail carbines, Commandos are unmatched when fighting enemy infantry. Their explosives can demolish structures and even large walkers like the Avatar
Requirements: Armory, Tech Center
Abilities: Jump Jets, Call for transport

Zone Troopers (FTW!)
Capable for surviving in otherwise uninhabitable environments, Zone Troops are highly mobile , well protected, and trained to destroy enemy infantry and vehicles with their heavy duty railguns.
Requirments: Tech Center
Abilities: Jump Jets, Call for transport
Upgrades: Scanner Packs, Power Packs

Cryptex ©

Edited by: Cryptex

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.