• Scream - A powerful scream that causes nearby soldiers to lose their hearing temporarily, and causes their vision to become disoriented slightly. This attack uses 25% of your energy.
  • Psychokinesis - This causes the prop targeted by the player to be controlled by psionic energy. The prop will flail around at high speeds until the effect wears off, or the prop is broken. A useful tool for distracting soldiers or causing damage with larger objects. This uses 50% of your energy.
  • Mind Flay - This attack invades the mind of the targeted player. They are heavily disoriented and take some damage from the attack. Perfect for picking off stragglers or players who are very good at sensing your presence. This attack uses 75% of your energy.
  • Heal - This ability causes you to replenish a fraction of your health. It makes you more visible for a small amount of time so you need to hide beore using it. Uses 100% of your energy.
  • ESP - This ability is enabled/disabled by toggling your flashlight button as the stalker. When ESP is enabled, you can see where soldiers are through walls. However, while ESP is active, your energy will not replenish and your vision becomes darker.

The energy used by psychic attacks will slowly regenerate over time. In addition to having psychic abilities and being invisible, the stalker can also jump to high areas, run faster than soldiers, and can cling to walls. The stalker's health is dynamically generated at the start of the round based on how many soldiers there are on the enemy team.

The soldiers have their own tools for hunting the Stalker. There are 4 different, equally balanced loadouts to choose from, as well as 5 different utilities.


  • The SG552 - A scoped rifle with high accuracy. Comes paired with a less accurate glock 18.
  • The FN-P90 - A SMG with lower accuracy but a larger magazine and a higher rate of fire. Comes paired with an accurate USP.
  • The M3 Shotgun - A powerful close range weapon. Comes paired with a weak but accurate P228 pistol.
  • The FAMAS G2 - A 3-shot burst rifle with moderate accuracy and damage. Comes paired with a powerful FN fiveseven with a smaller magazine.


  • Tripmine Alarms - You are given 2 tripmines which can be planted on any solid surface. These alarms will trigger when unidentified lifeforms pass through them.
  • Tracker Bullets - When activated (on a successful hit), these bullets will show the position of the Stalker on your radar.
  • Medikit - Heals 25 health on the owner. Used once then disposed.
  • UV Flares - When thrown, these flares will light up the area they are in, as well as hurt the stalker if it gets close.
  • Enhanced Recharger - Your battery will recharge twice as fast with this equipped.

That's the basic rundown of the weapons and abilities of both teams.

Facepunch Thread: Facepunch.com

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Stalker Final Version

Stalker Final Version

Feb 22, 2010 Full Version 4 comments

The Stalker is a game where one player (also known as the Stalker) is almost completely invisible. This player's task is to kill all the other players...

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Guest Jan 30 2014, 3:19am says:

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BcForCe Feb 22 2010, 8:38pm says:

Hmmmmm looking good XD any servers up?

+2 votes     reply to comment
Firesprayer Jan 15 2010, 8:45pm says:

Reminds me of the Hidden.

+6 votes     reply to comment
McKillem Feb 22 2010, 9:49pm replied:

Reminds me of The Hidden as well.

+4 votes     reply to comment
Deathace13 Mar 31 2010, 7:52pm replied:

It's a version of hidden source, except stolen and put onto Garry's mod

+7 votes     reply to comment
Maggot4ever Jan 5 2010, 12:37pm says:

wow nice idea!

it will be hard as hell to code all that though

+1 vote     reply to comment
Rambo_6 Creator
Rambo_6 Jan 5 2010, 2:44pm replied:

it's already coded. where do you think i got all the gameplay screenshots from?

+1 vote   reply to comment
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The Stalker
The Stalker
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5 years ago
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