The Second Tiberium War is a standalone redefinition modification for Command & Conquer: Tiberian Sun.

Report Which mission, if any, did you dislike or feel needs more work?

Poll started by Ever_Valiant with 48 votes and 12 comments. Browse the poll archive.

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Radu273
Radu273 - - 1,465 comments

sadly i did not play the campaign yet but i love you put so many attention and work in this missions and feel the need to create polls to improve and do improvements. i will surely play your content but its hard to make time. i will eventually

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RevolterOcelot
RevolterOcelot - - 30 comments

(buried)

All of the above.
Also learn how to make tunnels, jackass

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Ever_Valiant Creator
Ever_Valiant - - 347 comments

Don't mouth off to me like that, I do a damn good job with TSTW. I spend hundreds or even thousands of hours making this project and give it away for free asking for nothing in return you've got to gall to call me that?

Take your opinion and shove it up your a$$, get off my page and don't touch my project or talk to me again.

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RevolterOcelot
RevolterOcelot - - 30 comments

Ok since you asked for a quick rundown on all the problems with your mod.

All the missions have flat and unappealing terrain, i think even Tiberian Dawn maps have more terrain differences than yours.

"Khetana: Your insane!"

Obvious lack of knowledge about how to make tunnels on maps. When there's a lot of tunnel enterances on many maps in suitable places, but none of them works and theres always a land passages near them.

"**INTENSE PAIN**".

With each new big update story gets progressively worse, oh and by the way, what rewrite of the story current one is, 4-th or 5-th?

"Kane: You've always been thorn in my side GDI".

Gotta love missions such as Power of the Crystal where you need to harvest gorrilion of Tiberium during ion storm while being constantly attacked by Tiberium life forms. Catastrophe, where you can just build two Mammoths with Repair Bots and camp the base entrance, albeit this is the entire mission. Or Atrocity, that for one of the penultimate missions, can be cheesed by just few Harpies, not even talking about the plotline of that mission since we all know how Brotherhood of Nod in all games and mods treated civilian population not affiliated with Nod, or affiliated with rival splinter cell of Nod.

"Agent Lexx: GENERAL, YOUR ALIVE!".

A Nod camapign where you kill Kane. Nuff said.

"Khetana: He's finally dead, we've won!".

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Ever_Valiant Creator
Ever_Valiant - - 347 comments

I'm not reading your post.

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RevolterOcelot
RevolterOcelot - - 30 comments

(buried)

Skill issue

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Ever_Valiant Creator
Ever_Valiant - - 347 comments

Alright, I shouldn't have told you to shove your opinion somewhere BUT, what you said was uncalled for. It's clear that with this poll I'm looking for constructed criticism not destructive, and telling me that ALL my work is bad and I'm a jackass helps no one.

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RevolterOcelot
RevolterOcelot - - 30 comments

(buried)

Skill issue

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Bluestar047
Bluestar047 - - 35 comments

Dude RevolterOcelot I like to see you make your own Tiberian Sun Mod, Oh wait you don't have one.
Now that is Skill Issus!

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RevolterOcelot
RevolterOcelot - - 30 comments

I don’t need to make my own mod in order to criticize his

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Jeffman12
Jeffman12 - - 1,475 comments

Sorry, I found the dialogue in the first mission repellant. As someone who likes to consider the political landscapes within GDI and Nod, it strikes me as lacking nuance and conveniently disregarding, or ignorant of aspects contradictory to the lore. I'm not saying I have the right answers but GDI stating "You will not take us alive!" and "It is time for us to destroy the first world nations!" or whatever from Nod aren't only out of character but severe misunderstandings of their situations.
While technically accurate as a statement, as I had no intention of taking prisoners, and lack the game mechanics to do so, some GDI trooper is not going likely going to tell me my only options result in his death, GDI aren't in a position of desperation like in the Firestorm Crisis.
Nod appeals to the globally disenfranchised for manpower, yes, but they also enjoy wealthy private backing through the distribution of tiberium technology. The first secret of Tiberium unlocked by the brotherhood was extracting rare minerals from it.
Kane's ultimate motive is that shown in C&C 3 and 4, and while I doubt the rank and file of the Brotherhood would know or even understand why they want that same outcome, I'd hope the campaign would reflect it, except, your Nod campaign is about killing Kane? That's not a Nod campaign, that's a heretic campaign.

It would be better if the local leadership had reached out to Nod for support, and thereby helped orchestrate an ambush when GDI showed up. That's a much better setup for mission 1, and explains why the civilians aren't considered expendable from the mechanics standpoint established in official releases.

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