I'm afraid not, however I do have the hardware and some background experience in voice acting which I'd like to offer to the mod author, as I've been enjoying this mod
to be fair I love all the options so I'm happy either way, as for experience I've been in a few smaller projects, although back then the hardware I had was not anywhere near as good as I have now
Tech Buildings, epic units and a third faction would all be neat. Plus, you can make an original third faction - no need to have it be CABAL, The Scrin or The Forgotten (although a fresh take on these could also very much work). You could make something entirely new, original and unique to your mod, something different from what every other Tiberium mod out there is proposing (with the exception of maybe TI), which would help it stand out on its own and garner more attention. It’d also help give TSTW its own flair/unique spin.
I would personally avoid voice acting, as it takes a lot of time and effort and may not come out right. A lot of mods and fan/indie games have cringy voice acting IMO.
If I may suggest, adding mobile buildings/deployable units and units with new mechanics (IE Mines and Minelayers), perhaps adding subfactions, could also spice up the gameplay in interesting ways.
Finally, I’d highly recommend a more complete and diverse water arsenal (both units and buildings) for both of the factions. I think it’s one of the mod’s more unique propositions to the TS formula and it feels sort of incomplete or lacking at the moment. Maybe take a look at what Tiberium Odyssey and RA3 or RA3 mods are doing and take inspiration from there.
The Third Faction is Seraphim (unlike the faction of the same name from Supreme Commander: Forged Alliance), personally resembles a Scrin faction design with purple glows and white alien metal, and also alien creatures resemble Zerg with Scrin-like features. The Seraphim could be the third faction of The Second Tiberium War after the LQ Tiberium explosion on Earth, it should be really the alien invaders of Earth than Scrin in original timeline. Others, the GDI's and the Nod's antagonistic enemies could be the Seraphim.
Thanks for all the feedback, there will be more polls in the future. As for everything on this list I've looked into and some already began working on. Eventually all of the above will be added, in time.
I'm voting for the Voice Acted campaign, so that I can apply to voice it.
I'd second that, and I'm in a position to provide the lines if you'd like to discuss it
Sure. Are you associated with the mod?
I'm afraid not, however I do have the hardware and some background experience in voice acting which I'd like to offer to the mod author, as I've been enjoying this mod
I see. What experience and hardware do you have?
Also, it doesn't look like our choice is going to win :(
to be fair I love all the options so I'm happy either way, as for experience I've been in a few smaller projects, although back then the hardware I had was not anywhere near as good as I have now
Tech Buildings, epic units and a third faction would all be neat. Plus, you can make an original third faction - no need to have it be CABAL, The Scrin or The Forgotten (although a fresh take on these could also very much work). You could make something entirely new, original and unique to your mod, something different from what every other Tiberium mod out there is proposing (with the exception of maybe TI), which would help it stand out on its own and garner more attention. It’d also help give TSTW its own flair/unique spin.
I would personally avoid voice acting, as it takes a lot of time and effort and may not come out right. A lot of mods and fan/indie games have cringy voice acting IMO.
If I may suggest, adding mobile buildings/deployable units and units with new mechanics (IE Mines and Minelayers), perhaps adding subfactions, could also spice up the gameplay in interesting ways.
Finally, I’d highly recommend a more complete and diverse water arsenal (both units and buildings) for both of the factions. I think it’s one of the mod’s more unique propositions to the TS formula and it feels sort of incomplete or lacking at the moment. Maybe take a look at what Tiberium Odyssey and RA3 or RA3 mods are doing and take inspiration from there.
The Third Faction is Seraphim (unlike the faction of the same name from Supreme Commander: Forged Alliance), personally resembles a Scrin faction design with purple glows and white alien metal, and also alien creatures resemble Zerg with Scrin-like features. The Seraphim could be the third faction of The Second Tiberium War after the LQ Tiberium explosion on Earth, it should be really the alien invaders of Earth than Scrin in original timeline. Others, the GDI's and the Nod's antagonistic enemies could be the Seraphim.
Thanks for all the feedback, there will be more polls in the future. As for everything on this list I've looked into and some already began working on. Eventually all of the above will be added, in time.
Make infantry Bigger please
Oh God Save my eyes in 1080p