The Room
Singleplayer MapThe Room is an Amnesia custom story where the player has to escape from a room.
The Room is an Amnesia custom story where the player has to escape from a room. It's my first custom story.
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The Room is an Amnesia custom story where the player has to escape from a room.
Hey i just got the world record time on your game! Youtube.com
I am preparing a new custom story which will be called "Greg". It's a real hostel. The main character must find his friend Greg.
Really? Good. Can't wait...
I say 5/10. Here is my full walkthrough:
Okay, I finished your mod. I will write my review as a comment form rather than a whole actual review, because I consider this one to be too short for an actual custom story - and therefore the review would be pretty pointless.
Let's start with the good things. The concept itself, although not too original, is pretty great. I am not saying the mod executed the concept well, in fact it's totally the opposite.
And then to the major faults. The design is extremely uninteresting and bland. I would have liked the mod more if the room or the room type changed every time you managed to escape, or if the detail was better and richer. The same room area got boring already after the second room.
The puzzles were too repetitive and ultimately vague. Still, hiding an item/object to the most obscure place in the mod is not a good puzzle or fun at all. I had to look literally everywhere to find what I had to find. Over half of the puzzles were finding an item to open another door to find another item. The "upside-down" room was way too confusing and in fact I had to cheat my way to the next level. The room was too low for the parkouring and I gave up with that.
There is no reason why we are in the room to begin with. Some sort of a backstory, even if it was the cliché nightmare, would have been better than no explanation whatsoever. Same goes with the ending, it just ends and there is no reason for the whole room-escaping thing.
The idea and concept is good, but the execution has miserably failed. Good luck for the future projects though.
Ok thank you, I can't say that it makes me extremely happy, but my idea was to always make the same piece with a few details. So yes the puzzles are alike. It is true that I began to have no more ideas. But this custom story had to remain a single piece, and I find that for my first custom story, I managed super well. Nobody helped me, I'm French and I had to watch English tutorials because almost no one made French tutorials.
Well you could have asked help. There are lots of experienced modders around who are willing to help. Good luck for your second project though!
Thank you !
LOL Give the 13 year old kid a break. Does this look like he's as good at this as you are? Lighten up. We're lucky ANYBODY makes Amnesia mods anymore.
I don't think you understand what constructive criticism is
I am not better than anyone. I was just giving constructive criticism, even if it looks harsh or not. You can't say the mod to be good and fantastic just because the creator is thirteen years old.
I find that your custom stories are better than mine, but I don't find that mine sucks. Why ? Because there are creators who dare to post awful maps, sometimes without scripts, sometimes without end ... They are English. They're supposed to do better than me. They have Mudbill, I didn't understand what Mudbill said.