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I am the Creative Director and Project Manager at Lambda Interactive, the developers for our new mod, The Orange Suit Project. Although it sounds naive, we are producing a Half-Life 2: Episode Two sequel. Our goal is to faithfully use the same methodology of making our mod in our design process as Valve once did for the making of the Half-Life franchise. It is to feature puzzles, down time, and most importantly, a lot of fun with the gravity gun. The mod features clever gameplay using the gravity gun that you have never seen. We are centric on the gravity gun because we thought it was underused in the original Half-Life 2 franchise.

Post news Report RSS Ricochet: Evolved ("The Orange Suit Project" Multiplayer)

Bundled with The Orange Suit Project, will be "Ricochet: Evolved," a game built on the Source engine.

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With the development of The Orange Suit Project came a clear question, will there be a multiplayer function? This was answered by a very clear answer, "Yes." Our response, instead of adding a Classic Deathmatch feature, was implementing a new and improved Ricochet game built solely upon the Source Engine. Using assets from Half-Life 2, you will be able to experience what Ricochet was originally intended to be.

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Fig. 1 - Using the alt fire of the pulse rifle, you will be able to bounce projectiles off the walls to kill your enemies.



In low gravity, the player will be able to jump around as you fire your balls of energy towards other players.


Bonus information: maps are being worked on simultaneously, so it is very hard to show full screenshots of entire maps. In the meantime, we'd like you to know that more than seven maps are being worked on at this moment and more are being planned for The Orange Suit Project.


Will Granda

Creative Director and Project Lead

Lambda Interactive

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