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I am the Creative Director and Project Manager at Lambda Interactive, the developers for our new mod, The Orange Suit Project. Although it sounds naive, we are producing a Half-Life 2: Episode Two sequel. Our goal is to faithfully use the same methodology of making our mod in our design process as Valve once did for the making of the Half-Life franchise. It is to feature puzzles, down time, and most importantly, a lot of fun with the gravity gun. The mod features clever gameplay using the gravity gun that you have never seen. We are centric on the gravity gun because we thought it was underused in the original Half-Life 2 franchise.
The Orange Suit Project team has now found a much more interesting and exciting project to work on.
working on a new project (on break)
In our mod, we offer many new environments, including that of the "Power Supply."
the "power supply"
Bundled with The Orange Suit Project, will be "Ricochet: Evolved," a game built on the Source engine.
ricochet: evolved ("the orange suit project" multiplayer)
"The Orange Bag Bundle" is the collection of games that will be releasing alongside "The Orange Suit Project."
the orange bag bundle
In our mod, Gordon Freeman visits the vast wilderness of the arctic... But that's just the beginning.
entering the arctic
For Episode Three, we plan to delve into the depths of Xen once again. This time, you can see all new types of flora and fauna.
remastering xen
Features: - Puzzles are centric on gravity gun - Combat is heavily based on the use of the gravity gun for the first time without any modifications to...
information package
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