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I am the Creative Director and Project Manager at Lambda Interactive, the developers for our new mod, The Orange Suit Project. Although it sounds naive, we are producing a Half-Life 2: Episode Two sequel. Our goal is to faithfully use the same methodology of making our mod in our design process as Valve once did for the making of the Half-Life franchise. It is to feature puzzles, down time, and most importantly, a lot of fun with the gravity gun. The mod features clever gameplay using the gravity gun that you have never seen. We are centric on the gravity gun because we thought it was underused in the original Half-Life 2 franchise.

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Features: - Puzzles are centric on gravity gun - Combat is heavily based on the use of the gravity gun for the first time without any modifications to the base weapon itself

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In the mod, the combat and puzzles will be like nothing you've ever seen in a Half-Life game. Puzzles will require extensive use of the gravity gun and combat will leave you speechless. Here are some quotes from playtesters of one of the dev maps:

"The combat was extraordinary!"

"It was really, really fun."

You will be able to kill enemies in a whole new way and experience entirely new sections of the Half-Life universe. You will explore the depths of the arctic, the heights of the Combine architecture, and see a renewed version of Xen, Combine infested and all.

Make sure to check out The Orange Suit Project when it comes out... which may take a while.

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