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I am the Creative Director and Project Manager at Lambda Interactive, the developers for our new mod, The Orange Suit Project. Although it sounds naive, we are producing a Half-Life 2: Episode Two sequel. Our goal is to faithfully use the same methodology of making our mod in our design process as Valve once did for the making of the Half-Life franchise. It is to feature puzzles, down time, and most importantly, a lot of fun with the gravity gun. The mod features clever gameplay using the gravity gun that you have never seen. We are centric on the gravity gun because we thought it was underused in the original Half-Life 2 franchise.
Ricochet? as in, Valve Ricochet? hmm.
It's better than Ricochet.
Whats this have to do with The orange suit mod?
It's our multiplayer game that will be bundled with "The Orange Suit Project."