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The Open Source Mod at TWL was once a long forgotten idea, so I decided to bring it back. A whole bunch of us got together and started working on the mod. Along the way, we figured there was a problem, we were just mishmashing things together without consulting anyone about what each of us did. We decided it is all up to the public to decide what goes on. We now have discussions on things we want to add instead of adding them with no consultance. It is working out nicely. We have decided a theme now: cyberpunk. We definitely need modelers for those. We are currently at TWL ( The Wavelength ) and we plan to be there for a while. They have been the best of hosts for us. Special thanks to Bulk. Latest News: Switching HL2 was a bad idea. We're back with HL1! :)

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Report RSS The new OpenGL shaded Nightvision (view original)
The new OpenGL shaded Nightvision
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XenoIcarus Author
XenoIcarus - - 2 comments

I forgot to mention, this is scaled down from 1024x768.

Reply Good karma+1 vote
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Description

When I was browsing VERC, I got an idea on how to
improve the nightvision. A tutorial regarding
using Cg Shaders caught my eye, I looked into it,
and wrote my own version (a complete recode, not
using Cg libraries in the client dll.)