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Post news Report RSS Hard points, beta testers and other things

I aim to completely revise all the hardpoints so to balance the game and make it more accurate.

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Hey all. First let me thank you for downloading and playing the demo. I hope you all enjoyed it, but know that it was only a taster for things to come. Some of you may have seen the Thranta and Silencer images put up recently, and if you liked those (who wouldn't lol) then your in for a great mod. I plan to release V 0.5 space only sometime early next year, sometime in February. I will try and post images on a weekly basis to keep you all up to date and excited about the mod. I will be looking for Beta testers towards the middle of January so if you are interested please let me know by posting a comment down below. An don't put your hand up and say 'ME ME I"LL DO IT!!!'. and then give me no feedback about the mod, or report any bugs. Cause that's just a waste of everyone's time, and it prolongs the mod release.

I have completely reworked the health of every hard-point currently in-game. I found that when playing, there were certain things being destroyed far before they should be. So i have given the hard-points a uniform health system. This means that the health for a turbolaser on a Harrower class Star Dreadnought will be the same and the health for a turbolaser on a Thranta warship. I feel that this will add a sense of realism to the mod and hopefully it will make for better game-play.

Some of you may have also seen examples of new projectiles in game. When the mod is released it will contain the following weapons systems.

Fighter based laser Cannons - Commonly mounted on fighters (duh)

Anti Fighter Laser Cannons - Can be found on ships of all shapes and sizes, but are most commonly deployed on corvettes

Anti Capital Laser Cannons - Standard ship to ship weaponry, found on frigates without the reactors to support turbolasers

Turbolaser Cannons - Massive weapons, essentially scaled up versions of Laser Cannons

Heavy Turbolaser Cannons - More damage output than regular Turbolasers

Dual Turbolaser Cannons - Double the damage of a regular Turbolaser

Ion Cannon - Does significant damage to shields

Heavy Ion Cannon - Does the most damage to shields of any weapon (excluding superweapons)

Fighter based Concussion missile launcher - Gives smaller ships the ability to damage Capital ships. Can also target fighters

Concussion Missile launcher - Capable of penetrating shields.

Heavy Concussion Missile launcher - Does more damage than regular Concussion Missiles.

Fighter Based Proton Torpedo - Unlike concussion missiles, these weapons are only capable of targeting capital ships. they do more damage though.

Proton Torpedo Tube. - Found on capital ships. Nothing more than scaled up versions of the weapons found on starfighters. Does massive hull damage.

I will release a units list within the week, but i want yo guys to tell me how to do it. I could do a big long list and post it here in the new section. Or i could release a few images a day, along with a short description of what the unit will do/weapons statistics/shields/Hp etc. you guys let me know below.

Comments
Wariscool
Wariscool

If you want me, I would be interested in Beta testing your mod. I am currently modding with the YVAW Team but I still have time to test :)

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kaos2222
kaos2222

If you want i can help whit the beta test :).
Give you some feedback at least once a week.

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Mikemikemikew2
Mikemikemikew2

i Would like to beta test i will try my best to give some updates on if i find a glitch or bug or something like that

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Racq
Racq

I also like the honor of being one of your beta testers =)

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OsoDEADLY
OsoDEADLY

I got LOTS of free time on my hands with this whole no social life thing, ill beta test if you want!

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Guest
Guest

I can give you lots of feedback, ill be playing the beta day and night xD

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Sakoal
Sakoal

Send me a message^^^^^ I just made an account for this site :)

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umad41
umad41

Hey man Ill do Beta test I see something I like, Dislike or think is a bug Ill tell you.

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