In The Nowhere, the hero is Sean Redd, security chief of the MJ12 Main Armory. The facility is suddenly attacked by unknown agresors, that don't take any hostages. Redd is forced to use all his skills to get out of the complex, find out who was responsible for the attack, and above all - Survive, survive in a world where even the closest friends can't be trusted. The story line uses some plot elements known from DX and DX: Invisible War. Player will find large amount of completely new decorations and textures or refreshed versions of old ones.

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FastGamerr
FastGamerr Aug 13 2011, 3:57am says:

For some reason I like this screenshot the most >_>

Splendid work, I'm assuming those are 3D models rather than brushes? If the latter, then especially WOW :]

+1 vote     reply to comment
LastErpl
LastErpl Aug 13 2011, 3:58pm replied:

Brushes don't have shading, so it's impossible to create nice looking curved surface with them. Second thing is bsp errors, so that's why i use tons of meshes :D Their only con is collision, but it can be fixed with invisible brushes.

+1 vote     reply to comment
Veronika
Veronika Aug 13 2011, 5:39am says:

Reminds me Doom3 :) There was similar ladder.

+1 vote     reply to comment
brdane
brdane Nov 12 2011, 9:21am says:

When are you thinking of releasing a beta of the mod? I would SURELY love to play it

+1 vote     reply to comment
jdzero
jdzero Feb 3 2012, 11:51am says:

Taking the Mesh route is smart, considering how, now-a-days, everything is done in a 3D modeling program, and anything else is just used to block in the level. :D

+1 vote     reply to comment
jdzero
jdzero Feb 3 2012, 11:56am replied:

Too bad that you have to be a bit more inventive with lighting as shadows don't bake into meshes within the engine.

+1 vote     reply to comment
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Image Details
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Entertainment
Date
Aug 9th, 2011
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