In The Nowhere, the hero is Sean Redd, security chief of the MJ12 Main Armory. The facility is suddenly attacked by unknown agresors, that don't take any hostages. Redd is forced to use all his skills to get out of the complex, find out who was responsible for the attack, and above all - Survive, survive in a world where even the closest friends can't be trusted. The story line uses some plot elements known from DX and DX: Invisible War. Player will find large amount of completely new decorations and textures or refreshed versions of old ones.

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FastGamerr Aug 13 2011 says:

For some reason I like this screenshot the most >_>

Splendid work, I'm assuming those are 3D models rather than brushes? If the latter, then especially WOW :]

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LastErpl Author
LastErpl Aug 13 2011 replied:

Brushes don't have shading, so it's impossible to create nice looking curved surface with them. Second thing is bsp errors, so that's why i use tons of meshes :D Their only con is collision, but it can be fixed with invisible brushes.

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Veronika Aug 13 2011 says:

Reminds me Doom3 :) There was similar ladder.

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brdane Nov 12 2011 says:

When are you thinking of releasing a beta of the mod? I would SURELY love to play it

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jdzero Feb 3 2012 says:

Taking the Mesh route is smart, considering how, now-a-days, everything is done in a 3D modeling program, and anything else is just used to block in the level. :D

+1 vote     reply to comment
jdzero Feb 3 2012 replied:

Too bad that you have to be a bit more inventive with lighting as shadows don't bake into meshes within the engine.

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Aug 9th, 2011
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